private void onExportCompletedForUnity(object transferbatch) { //anchor exported Debug.Log("Anchor Exported for: " + this.gameObject.name + ". now transmitting " + toExport.Count + " bytes"); AppDataExportManager.Instance.MQTTPublishAnchor(this.gameObject.name, toExport.ToArray()); latestAnchor = TimeMethodesForAnchors.getCurrentTimeforAnchors(); toExport = null;//free space }
private void onExportCompletedForUnity(object anchorDataObject, object o2) { var anchorData = (List <byte>)anchorDataObject; //anchor exported Debug.Log("Anchor Exported for: " + this.gameObject.name + ". now transmitting " + anchorData.Count + " bytes"); AppDataExportManager.Instance.MQTTPublishAnchor(this.gameObject.name, anchorData.ToArray()); latestAnchor = TimeMethodesForAnchors.getCurrentTimeforAnchors(); //toExport = null;//free space }