public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, timeListPerfab.gameObject);
        }
        nodeList [i].name = StringKit.intToFixString(i + 1);
        TimeListPerfab button = nodeList [i].GetComponent <TimeListPerfab> ();

        button.init(timelist [i]);
    }
    public override void updateItem(GameObject item, int index)
    {
        TimeListPerfab button = item.GetComponent <TimeListPerfab> ();

        button.init(timelist [index]);
    }