internal void UpdateTimelineType(TimeLineType type) { foreach (var threadListItem in Threads) { threadListItem.TimeLineType = type; } }
void UpdateTimeLine(RestUsage r, RestUpdateDelegate func, TimeLineType type, int sinceListIndex) { r.LastExecTime = DateTime.Now; r.IsRunning = true; ThreadPool.QueueUserWorkItem(delegate(object o) { try { Status[] statuses = func(_restSinceList[sinceListIndex], null, r.Count, null); _restSinceList[sinceListIndex] = TwitterClient.GetMaxStatusID(_restSinceList[sinceListIndex], statuses); _dispatcher.BeginInvoke(new EmptyDelegate(delegate() { for (int i = 0; i < statuses.Length; i++) { statuses[i].AccountInfo = this; if (type == TimeLineType.Home && IsMention(statuses[i])) { Mentions.Add(statuses[i]); if (!_mgr.HomeIncludeMentions) { continue; } } else if (type == TimeLineType.Mentions && _mgr.HomeIncludeMentions) { HomeTimeline.Add(statuses[i]); } r.TimeLine.Add(statuses[i]); } })); } catch { } finally { r.IsRunning = false; r.LastExecTime = DateTime.Now; r.UpdateNextExecTimeRemaining(); } }); }
public ITimeLineService GetTimeLineService(TimeLineType timeLineType) { switch (timeLineType) { case TimeLineType.Home: { return(_serviceProvider.GetService <HomeTimeLineService>()); } default: { throw new Exception("Does not implement ITimeLineService for default case"); } } }
public static ISpecialTimeLine[] GetList(TimeLineType timeLineType) { var s = new List<ISpecialTimeLine>(); lock (Items) { foreach (var item in Items.Values) { if (item.Timelinetype == timeLineType) { s.Add(item); } } } return s.ToArray(); }
public JTimelineBase AddNewTimeline(TimeLineType type) { JTimelineBase timeline = null; string name = Enum.GetName(typeof(TimeLineType), type); UnityEngine.Transform line = transform.Find(name + "Timeline for " + affectedObject.name); if (line == null) { GameObject newTimeline = new GameObject(name + "Timeline for " + affectedObject.name); newTimeline.transform.parent = transform; line = newTimeline.transform; } if (type == TimeLineType.Animation && (timeline = line.GetComponent <JTimelineAnimation>()) == null) { timeline = line.gameObject.AddComponent <JTimelineAnimation>(); } if (type == TimeLineType.Particle && (timeline = line.GetComponent <JTimelineParticle>()) == null) { timeline = line.gameObject.AddComponent <JTimelineParticle>(); } if (type == TimeLineType.Sound && (timeline = line.GetComponent <JTimelineSound>()) == null) { timeline = line.gameObject.AddComponent <JTimelineSound>(); } if (type == TimeLineType.Transform && (timeline = line.GetComponent <JTimelineTransform>()) == null) { timeline = line.gameObject.AddComponent <JTimelineTransform>(); } if (type == TimeLineType.Event && (timeline = line.GetComponent <JTimelineEvent>()) == null) { timeline = line.gameObject.AddComponent <JTimelineEvent>(); } if (type == TimeLineType.Trajectory && (timeline = line.GetComponent <JTimelineTrajectory>()) == null) { timeline = line.gameObject.AddComponent <JTimelineTrajectory>(); } if (type == TimeLineType.CameraAction && (timeline = line.GetComponent <JTimelineCamera>()) == null) { timeline = line.gameObject.AddComponent <JTimelineCamera>(); } if (type == TimeLineType.Effect && (timeline = line.GetComponent <JTimelineEffect>()) == null) { timeline = line.gameObject.AddComponent <JTimelineEffect>(); } return(timeline); }
void UpdateTimeLine(RestUsage r, RestUpdateDelegate func, TimeLineType type, int sinceListIndex) { r.LastExecTime = DateTime.Now; r.IsRunning = true; ThreadPool.QueueUserWorkItem (delegate (object o) { try { Status[] statuses = func (_restSinceList[sinceListIndex], null, r.Count, null); _restSinceList[sinceListIndex] = TwitterClient.GetMaxStatusID (_restSinceList[sinceListIndex], statuses); _dispatcher.BeginInvoke (new EmptyDelegate (delegate () { for (int i = 0; i < statuses.Length; i++) { statuses[i].AccountInfo = this; if (type == TimeLineType.Home && IsMention (statuses[i])) { Mentions.Add (statuses[i]); if (!_mgr.HomeIncludeMentions) continue; } else if (type == TimeLineType.Mentions && _mgr.HomeIncludeMentions) { HomeTimeline.Add (statuses[i]); } r.TimeLine.Add (statuses[i]); } })); } catch { } finally { r.IsRunning = false; r.LastExecTime = DateTime.Now; r.UpdateNextExecTimeRemaining (); } }); }