/// <summary> /// Indicates whether the current object is equal to another object of the same type. /// </summary> /// <returns> /// true if the current object is equal to the <paramref name="other"/> parameter; otherwise, false. /// </returns> /// <param name="other">An object to compare with this object.</param> public bool Equals(GameplaySettings other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return(AutoIncreaseSpeed == other.AutoIncreaseSpeed && GameSpeed.Equals(other.GameSpeed) && Equals(LeftPaddleType, other.LeftPaddleType) && Equals(RightPaddleType, other.RightPaddleType) && BallCount == other.BallCount && TimeLimit.Equals(other.TimeLimit) && ScoreLimit == other.ScoreLimit); }