private void Start() { foreach (Renderer renderer in GetComponentsInChildren <Renderer>()) { foreach (Material mat in renderer.materials) { m_materials.Add(mat); } } m_initialPos = transform.position; m_initialRot = transform.rotation; m_timeLerper = new TimeLerper(); m_dissolveAmmount = 0; }
// Start is called before the first frame update void Start() { m_timer = 1; m_canSpawn = false; m_lerper = new TimeLerper(); }