private void OnTimeElapsed(TimeElapsedEvent evt)
 {
     if (evt.ElapsedTime.Seconds >= _timeOutInSeconds)
     {
         GameOver();
     }
 }
 private void OnTimeElapsed(TimeElapsedEvent evt)
 {
     _text.text = $"Time Left {TimeLeft(evt.ElapsedTime):mm\\.ss}";
 }