示例#1
0
    // Update is called once per frame
    void Update()
    {
        background.SetSpeed(player.GetSpeed());
        if (Input.GetKeyDown(KeyCode.Return))
        {
            Instantiate(obstaclePrefab, spawner.transform);
        }

        /*
         * //if(floorCount < 3)
         * {
         *  Instantiate(floorPrefab, spawner.transform).GetComponent<FloorBehavior>().Init(150, 20);
         *  floorCount++;
         * }
         */

        if (!gameOver)
        {
            GlobalClock.PrintTime();
            if (player.abilityCooldown)
            {
                AbilityClock.PrintTime();
            }
        }
    }