private void Start() { AlignToGrid(); tilesetTraversalProvider = UnitBlockManager.Instance.traversalProvider; tilesetTraversalProvider.ReserveNode(CellPosition); }
void Awake() { traversalProvider = new TilesetTraversalProvider(); }
private void Start() { AlignToGrid(); tilesetTraversalProvider = UnitBlockManager.Instance.traversalProvider; tilesetTraversalProvider.ReserveNode(CellPosition); }
void Awake() { traversalProvider = new TilesetTraversalProvider(); }