private static void ResetGame() { /* * Literally kill the existing chars */ p = null; /*for (int i = 0; i < enemies.Count; i++) * { * enemies[i].em = null; // intended fix for hamsterinflation, doesn't work * }*/ enemies.Clear(); // Empty array of Enemies /* * Empty arrays of grid elements */ Tiles.ClearAll(); IsFirstKeyPressInGame = true; }