private static void CreateCornerWalls(TilemapVisualizer tilemapVisualizer, HashSet <Vector2Int> cornerWallPositions, HashSet <Vector2Int> floorPositions) { foreach (var position in cornerWallPositions) { string neighboursBinaryType = ""; foreach (var direction in Direction2D.eightDirectionsList) { var neighbourPosition = position + direction; if (floorPositions.Contains(neighbourPosition)) { neighboursBinaryType += "1"; } else { neighboursBinaryType += "0"; } } tilemapVisualizer.PaintSingleCornerWall(position, neighboursBinaryType); } }
private static void CreateCornerWalls(TilemapVisualizer tilemapVisualizer, HashSet <Vector2Int> basicWallPositions, HashSet <Vector2Int> floorPositions) { foreach (var pos in basicWallPositions) { string neighboursBinaryType = ""; foreach (var direction in Direction2D.eightDirectionList) // check all eight direction around the wall { var neighbourPosition = pos + direction; if (floorPositions.Contains(neighbourPosition)) // save the neighbour positions in binary { neighboursBinaryType += "1"; } else { neighboursBinaryType += "0"; } } Debug.Log(neighboursBinaryType); tilemapVisualizer.PaintSingleCornerWall(pos, neighboursBinaryType); } }