private void LoadTilemapEditor() { if (tilemapEditor == null) { tilemapEditor = new TilemapEditor( this, this.level, this.tilemap, this.solidityMap, this.tileset, this.overlay, this.paletteEditor, this.tilesetEditor, this.levelsSolidTiles, this.levelsTemplate); tilemapEditor.FormClosing += new FormClosingEventHandler(editor_FormClosing); } else { tilemapEditor.Reload( this, this.level, this.tilemap, this.solidityMap, this.tileset, this.overlay, this.paletteEditor, this.tilesetEditor, this.levelsSolidTiles, this.levelsTemplate); } }
private void LoadTilemapEditor() { if (tilemapEditor == null) { tilemapEditor = new TilemapEditor( this, this.tilemap, this.tileset, this.overlay, this.stagePaletteEditor, this.tilesetEditor); tilemapEditor.FormClosing += new FormClosingEventHandler(editor_FormClosing); } else { tilemapEditor.Reload( this, this.tilemap, this.tileset, this.overlay, this.stagePaletteEditor, this.tilesetEditor); } }