//오버로딩 생성함수 (불러올프리팹 , y위치 , 부모) private void CreateTile(int number, int ySum, GameObject parented) { RaycastHit hit; if (Physics.Raycast(pickingTileTr.position, pickingTileTr.up, out hit)) { if (hit.transform.tag == "Tile") { Debug.Log("타일위에 객체가 존재함"); if (number == 4) { Vector3 pos = new Vector3(tiled.transform.position.x, tiled.transform.position.y + 1, tiled.transform.position.z); GameObject tile = Instantiate(cubePrefab[number], pos, Quaternion.identity); Tiled cube = tile.GetComponent <Tiled>(); //벽 생성이후 예외 처리 tiled.mr.material = tiled.mat; tile.transform.parent = parented.transform; //부모정해주기 cube.arry = tiled.arry; } } } else { Vector3 pos = new Vector3(tiled.transform.position.x, tiled.transform.position.y + ySum, tiled.transform.position.z); GameObject tile = Instantiate(cubePrefab[number], pos, Quaternion.identity); Tiled cube = tile.GetComponent <Tiled>(); //벽 생성이후 예외 처리 tiled.mr.material = tiled.mat; tile.transform.parent = parented.transform; //부모정해주기 cube.arry = tiled.arry; } }
//벽삭제 private void DestroyWall() { if (pickingTileTr != null) { if (chk_MouseORKey == 1) { if (tiled.Values == 1 || tiled.Values == 4) { Destroy(pickingTileTr.gameObject); //삭제이후 미싱이 되어버리니 예외처리 pickingTileTr = null; tiled = null; } else { Debug.Log("바닥은 삭제불가능"); return; } } else if (chk_MouseORKey == 2) { RayInput_Object_Destroy(); } } RayInput_Object_Destroy(); }
//타일 교체 private void ChageTile(int value) { if (pickingTileTr != null) { Vector3 pos = tiled.transform.position; GameObject tile = Instantiate(cubePrefab[value], pos, Quaternion.identity); Tiled cube = tile.GetComponent <Tiled>(); switch (value) { case 0: tile.transform.parent = p_Sheet.transform; //p_Sheet break; case 1: tile.transform.parent = p_Wall.transform; //p_Wall break; case 2: tile.transform.parent = p_Start.transform; //p_Start break; case 3: tile.transform.parent = p_End.transform; //p_End break; } Destroy(pickingTileTr.gameObject); pickingTileTr = null; tiled = null; } }
//마우스 입력시 레이케스트로 마우스 포지션으로 잡은 객체 값담는 함수 private void RayInput_Mouse() { chk_MouseORKey = 1; //이미 담겨져있는 오브젝트가 있을때 다음 히트로 옮겨지기전에 기존걸 초기화 시켜주는 로직 if (pickingTileTr != null) { tiled.mr.material = tiled.mat; } //레이케스트가 바라본 방향의 객체를 선택해서 오브젝트를 선택해주는 로직 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.transform.tag == "Tile") { //Debug.Log("히트 : " + hit.transform.name); if (hit.collider != null) //히트가 낫널일때 허공을찍엇거나 레이가 히트하는 대상이 없을때를 예외처리 { pickingTileTr = hit.transform; tiled = hit.transform.GetComponent <Tiled>(); } tiled.mr.material = materials[0]; } } }
public override void OnInspectorGUI() { obj = target as Tiled; base.OnInspectorGUI(); /*GUILayout.BeginHorizontal(); * obj.fillOptions.left = GUILayout.Toggle(obj.fillOptions.left, "Left"); * obj.fillOptions.rigth = GUILayout.Toggle(obj.fillOptions.rigth, "Rigth"); * obj.fillOptions.bottom = GUILayout.Toggle(obj.fillOptions.bottom, "Bottom"); * obj.fillOptions.top = GUILayout.Toggle(obj.fillOptions.top, "Top"); * GUILayout.EndHorizontal();*/ GUILayout.BeginHorizontal(); /*if (GUILayout.Button("Fix All")) { * fixGrig(); * }*/ if (GUILayout.Button("Fix Grig")) { fixGrig(); } /*if (GUILayout.Button("Fix Size")) { * }*/ GUILayout.EndHorizontal(); SceneView.RepaintAll(); }
public override void OnInspectorGUI () { obj = target as Tiled; base.OnInspectorGUI(); /*GUILayout.BeginHorizontal(); obj.fillOptions.left = GUILayout.Toggle(obj.fillOptions.left, "Left"); obj.fillOptions.rigth = GUILayout.Toggle(obj.fillOptions.rigth, "Rigth"); obj.fillOptions.bottom = GUILayout.Toggle(obj.fillOptions.bottom, "Bottom"); obj.fillOptions.top = GUILayout.Toggle(obj.fillOptions.top, "Top"); GUILayout.EndHorizontal();*/ GUILayout.BeginHorizontal(); /*if (GUILayout.Button("Fix All")) { fixGrig(); }*/ if (GUILayout.Button("Fix Grig")) { fixGrig(); } /*if (GUILayout.Button("Fix Size")) { }*/ GUILayout.EndHorizontal(); SceneView.RepaintAll(); }
//타일 생성 private void CreateTile() { GameObject tile = Instantiate(cubePrefab[0], newVector3, Quaternion.identity); Tiled cube = tile.GetComponent <Tiled>(); tile.transform.parent = p_Sheet.transform; //부모정해주기 cube.arry = arryCount; arryCount++; arryCount = Mathf.Clamp(arryCount, 0, 500); }
static public void DrawPass(SpriteMeshObject spriteMeshObject, SpriteRenderer spriteRenderer, Vector2 pos, Vector2 size, float rotation) { if (spriteRenderer.drawMode == SpriteDrawMode.Tiled && spriteRenderer.tileMode == SpriteTileMode.Continuous) { Tiled.DrawPass(spriteMeshObject, spriteRenderer, pos, size, rotation); } else { Simple.DrawPass(spriteMeshObject, spriteRenderer, pos, size, rotation); } }
//벽생성 제한없음 private void CreateWall_Nonelimitt() { if (pickingTileTr != null) { Vector3 pos = new Vector3(tiled.transform.position.x, tiled.transform.position.y + 1, tiled.transform.position.z); GameObject tile = Instantiate(cubePrefab[1], pos, Quaternion.identity); Tiled cube = tile.GetComponent <Tiled>(); //벽 생성이후 예외 처리 tiled.mr.material = tiled.mat; tile.transform.parent = p_Wall.transform; //부모정해주기 pickingTileTr = null; tiled = null; } }
}//End Update public void KeyEventTile() { if (pickingTileTr != null) { tiled.mr.material = tiled.mat; } pickPos = pickingTileTr.GetComponent <Tiled>().arry; pickingTileTr = floorTileMap.Tiles_Sheet[pickingTileTr.GetComponent <Tiled>().arry].GetComponent <Transform>(); tiled = pickingTileTr.GetComponent <Tiled>(); tiled.mr.material = materials[0]; chk_MouseORKey = 2; }
private List <IShadow> GetShadows(Tiled tiled) { List <IShadow> shadows = new List <IShadow>(); foreach (var layer in tiled.layers) { foreach (var chunk in layer.chunks) { int[,] map = Tools.Tools.Other.ToMultidimentional(chunk.data, chunk.width, chunk.height); shadows.AddRange(GetShadows(map, new Point(chunk.x, chunk.y))); } } return(shadows); }
private List <ITile> GetTiles(Dictionary <int, Texture2D> textures, Tiled tiled) { List <ITile> tiles = new List <ITile>(); foreach (Tiled.Layers layer in tiled.layers.Where(x => x.visible == true).ToList()) { foreach (Tiled.Chunks chunk in layer.chunks) { int[,] map = Tools.Tools.Other.ToMultidimentional(chunk.data, chunk.width, chunk.height); tiles.AddRange(GetTiles(textures, map, layer.id, new Point(chunk.x, chunk.y))); } } return(tiles); }
public void Initialize(Vector2?playerPosition = null) { Tiled tiled_JSON = Tiled_JsonSerialization.Read <Tiled>("Map1"); List <ILight> lights = new List <ILight>() { new Light(new Point(50, 100), Tools.Texture.CreateCircleTexture(Color.LightYellow, ChristianGame.Default.ScaleFactor * 3)), new LightPlayer(new Point(200, 150), Tools.Texture.CreateCircleTexture(Color.LightYellow, ChristianGame.Default.ScaleFactor * ChristianGame.Default.AssetSize / 3)), //new Light(new Point(300, 100), Tools.Texture.CreateCircleTexture(Color.LightYellow, ChristianGame.Default.ScaleFactor*3)), //new Light(new Point(600, 100), Tools.Texture.CreateCircleTexture(Color.LightYellow, ChristianGame.Default.ScaleFactor*3)), new Light(new Point(300, 500), Tools.Texture.CreateCircleTexture(Color.LightYellow, ChristianGame.Default.ScaleFactor * 3)), }; this.map = new Map(WK.Texture.Tiles.Tiles2.tileTextures, tiled_JSON, lights); this.dxUpdateSystem = (InputState lastInputState, InputState inputState) => UpdateSystem(); this.camera = new Camera(); }
public void KeyEventTile(int range) { if (pickingTileTr != null) { tiled.mr.material = tiled.mat; } pickPos = pickingTileTr.GetComponent <Tiled>().arry + range; if (pickPos < 0) { } else if (MAX * MAX < pickPos) //Todo : ?? { } else { pickingTileTr = floorTileMap.Tiles_Sheet[pickingTileTr.GetComponent <Tiled>().arry + range].GetComponent <Transform>(); tiled = pickingTileTr.GetComponent <Tiled>(); } tiled.mr.material = materials[0]; chk_MouseORKey = 2; }
protected void PrintBaseInit(StringBuilder builder, DialogControl defaultBase) { builder.Append("\t\tDialogControlSetSize("); builder.Append(Name); builder.Append(", PlayerGroupAll(), "); builder.Append(Size.Width); builder.Append(", "); builder.Append(Size.Height); builder.AppendLine(");"); builder.Append("\t\tDialogControlSetPosition("); builder.Append(Name); builder.Append(", PlayerGroupAll(), "); builder.Append(Anchor.ToSCIIString()); builder.Append(", "); builder.Append(Offset.X); builder.Append(", "); builder.Append(Offset.Y); builder.AppendLine(");"); if (Enabled != defaultBase.Enabled) { builder.Append("\t\tDialogControlSetEnabled("); builder.Append(Name); builder.Append(", PlayerGroupAll(), "); builder.Append(Enabled.ToString().ToLower()); builder.AppendLine(");"); } if (Visible != defaultBase.Visible) { builder.Append("\t\tDialogControlSetVisible("); builder.Append(Name); builder.Append(", PlayerGroupAll(), "); builder.Append(Visible.ToString().ToLower()); builder.AppendLine(");"); } if (FullDialog != defaultBase.Visible) { builder.Append("\t\tDialogControlSetVisible("); builder.Append(Name); builder.Append(", PlayerGroupAll(), "); builder.Append(Visible.ToString().ToLower()); builder.AppendLine(");"); } if (Text != defaultBase.Text) { builder.Append("\t\tDialogControlSetPropertyAsText("); builder.Append(Name); builder.Append(", c_triggerControlPropertyText, PlayerGroupAll(), \""); builder.Append(Text); builder.AppendLine("\");"); } if (EditText != defaultBase.EditText) { builder.Append("\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyEditText, PlayerGroupAll(), \""); builder.Append(EditText); builder.AppendLine("\");"); } if (TintColors[0] != defaultBase.TintColors[0] || TintColors[1] != defaultBase.TintColors[1] || TintColors[2] != defaultBase.TintColors[2]) { if (TintColors[0] == TintColors[1] && TintColors[1] == TintColors[2]) { //because the parameters for ColorWithAlpha is r,g,b,a in 0~100, // we need to scale by 100 builder.Append("\t\tDialogControlSetPropertyAsColor("); builder.Append(Name); builder.Append(", c_triggerControlPropertyColor, PlayerGroupAll(), ColorWithAlpha("); Vector4 color = TintColors[0].ToVector4() * 100; builder.Append(color.X); builder.Append(", "); builder.Append(color.Y); builder.Append(", "); builder.Append(color.Z); builder.Append(", "); builder.Append(color.W); builder.AppendLine("));"); } else { builder.AppendLine("\t\tfor (int i = 0; i < 16; i++)"); builder.AppendLine("\t\t{"); builder.AppendLine("\t\t\tif (PlayerStatus(i) == c_playerStatusActive &&"); builder.AppendLine("\t\t\t PlayerType(i) == c_playerTypeUser)"); builder.AppendLine("\t\t\t{"); builder.AppendLine("\t\t\t\tswitch (PlayerRace(i))"); builder.AppendLine("\t\t\t\t{"); builder.AppendLine("\t\t\t\t\tcase \"Terr\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsColor("); builder.Append(Name); builder.Append(", c_triggerControlPropertyColor, PlayerGroupSingle(i), ColorWithAlpha("); Vector4 color = TintColors[0].ToVector4() * 100; builder.Append(color.X); builder.Append(", "); builder.Append(color.Y); builder.Append(", "); builder.Append(color.Z); builder.Append(", "); builder.Append(color.W); builder.AppendLine("));"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t\tcase \"Prot\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsColor("); builder.Append(Name); builder.Append(", c_triggerControlPropertyColor, PlayerGroupSingle(i), ColorWithAlpha("); color = TintColors[1].ToVector4() * 100; builder.Append(color.X); builder.Append(", "); builder.Append(color.Y); builder.Append(", "); builder.Append(color.Z); builder.Append(", "); builder.Append(color.W); builder.AppendLine("));"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t\tcase \"Zerg\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsColor("); builder.Append(Name); builder.Append(", c_triggerControlPropertyColor, PlayerGroupSingle(i), ColorWithAlpha("); color = TintColors[2].ToVector4() * 100; builder.Append(color.X); builder.Append(", "); builder.Append(color.Y); builder.Append(", "); builder.Append(color.Z); builder.Append(", "); builder.Append(color.W); builder.AppendLine("));"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t}"); builder.AppendLine("\t\t\t}"); builder.AppendLine("\t\t}"); } } if (ImagePaths[0] != defaultBase.ImagePaths[0] || ImagePaths[1] != defaultBase.ImagePaths[1] || ImagePaths[2] != defaultBase.ImagePaths[2]) { if (ImagePaths[0] == ImagePaths[1] && ImagePaths[1] == ImagePaths[2]) { builder.Append("\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyImage, PlayerGroupAll(), \""); builder.Append(_imagePath2ScriptPath(ImagePaths[0].Replace("\\", "\\\\"))); builder.AppendLine("\");"); } else { builder.AppendLine("\t\tfor (int i = 0; i < 16; i++)"); builder.AppendLine("\t\t{"); builder.AppendLine("\t\t\tif (PlayerStatus(i) == c_playerStatusActive &&"); builder.AppendLine("\t\t\t PlayerType(i) == c_playerTypeUser)"); builder.AppendLine("\t\t\t{"); builder.AppendLine("\t\t\t\tswitch (PlayerRace(i))"); builder.AppendLine("\t\t\t\t{"); builder.AppendLine("\t\t\t\t\tcase \"Terr\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyImage, PlayerGroupSingle(i), \""); builder.Append(_imagePath2ScriptPath(ImagePaths[0].Replace("\\", "\\\\"))); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t\tcase \"Prot\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyImage, PlayerGroupSingle(i), \""); builder.Append(_imagePath2ScriptPath(ImagePaths[1].Replace("\\", "\\\\"))); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t\tcase \"Zerg\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyImage, PlayerGroupSingle(i), \""); builder.Append(_imagePath2ScriptPath(ImagePaths[2].Replace("\\", "\\\\"))); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t}"); builder.AppendLine("\t\t\t}"); builder.AppendLine("\t\t}"); } } /*if (TextStyle != null && * (defaultBase.TextStyle == null || * TextStyle.Name != defaultBase.TextStyle.Name)) * { * builder.Append("\t\tDialogControlSetPropertyAsString("); * builder.Append(Name); * builder.Append(", c_triggerControlPropertyStyle, PlayerGroupAll(), \""); * builder.Append(TextStyle.Name.Replace("\\", "\\\\")); * builder.AppendLine("\");"); * }*/ if ((TextStyles[0] != null && (defaultBase.TextStyles[0] == null || TextStyles[0].Name != defaultBase.TextStyles[0].Name)) || (TextStyles[1] != null && (defaultBase.TextStyles[1] == null || TextStyles[1].Name != defaultBase.TextStyles[1].Name)) || (TextStyles[1] != null && (defaultBase.TextStyles[1] == null || TextStyles[1].Name != defaultBase.TextStyles[1].Name))) { if (TextStyles[0] == TextStyles[1] && TextStyles[1] == TextStyles[2]) { builder.Append("\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyStyle, PlayerGroupAll(), \""); builder.Append(TextStyles[0].Name.Replace("\\", "\\\\")); builder.AppendLine("\");"); } else { builder.AppendLine("\t\tfor (int i = 0; i < 16; i++)"); builder.AppendLine("\t\t{"); builder.AppendLine("\t\t\tif (PlayerStatus(i) == c_playerStatusActive &&"); builder.AppendLine("\t\t\t PlayerType(i) == c_playerTypeUser)"); builder.AppendLine("\t\t\t{"); builder.AppendLine("\t\t\t\tswitch (PlayerRace(i))"); builder.AppendLine("\t\t\t\t{"); if (TextStyles[0] != null) { builder.AppendLine("\t\t\t\t\tcase \"Terr\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyStyle, PlayerGroupSingle(i), \""); builder.Append(TextStyles[0].Name.Replace("\\", "\\\\")); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); } if (TextStyles[1] != null) { builder.AppendLine("\t\t\t\t\tcase \"Prot\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyImage, PlayerGroupSingle(i), \""); builder.Append(TextStyles[1].Name.Replace("\\", "\\\\")); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); } if (TextStyles[2] != null) { builder.AppendLine("\t\t\t\t\tcase \"Zerg\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyImage, PlayerGroupSingle(i), \""); builder.Append(TextStyles[2].Name.Replace("\\", "\\\\")); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); } builder.AppendLine("\t\t\t\t}"); builder.AppendLine("\t\t\t}"); builder.AppendLine("\t\t}"); } } if (Tiled != defaultBase.Tiled) { builder.Append("\t\tDialogControlSetPropertyAsBool("); builder.Append(Name); builder.Append(", c_triggerControlPropertyTiled, PlayerGroupAll(), "); builder.Append(Tiled.ToString().ToLower()); builder.AppendLine(");"); } /*if (Tiled != defaultBase.Tiled) * { * builder.Append("\t\tDialogControlSetPropertyAsBool("); * builder.Append(Name); * builder.Append(", c_triggerControlPropertyTiled, PlayerGroupAll(), "); * builder.Append(Tiled.ToString().ToLower()); * builder.AppendLine(");"); * }*/ if (Checked != defaultBase.Checked) { builder.Append("\t\tDialogControlSetPropertyAsBool("); builder.Append(Name); builder.Append(", c_triggerControlPropertyChecked, PlayerGroupAll(), "); builder.Append(Checked.ToString().ToLower()); builder.AppendLine(");"); } if (ToolTip != defaultBase.ToolTip) { builder.Append("\t\tDialogControlSetPropertyAsText("); builder.Append(Name); builder.Append(", c_triggerControlPropertyTooltip, PlayerGroupAll(), \""); builder.Append(ToolTip.Replace("\\", "\\\\")); builder.AppendLine("\");"); } if (ImageType != defaultBase.ImageType) { builder.Append("\t\tDialogControlSetPropertyAsInt("); builder.Append(Name); builder.Append(", c_triggerControlPropertyImageType, PlayerGroupAll(), "); builder.Append(ImageType.ToSCIIString()); builder.AppendLine(");"); } if (BlendMode != defaultBase.BlendMode) { builder.Append("\t\tlibNtve_gf_SetDialogItemBlendMode("); builder.Append(Name); builder.Append(", "); builder.Append(BlendMode.ToSCIIString()); builder.AppendLine(", PlayerGroupAll());"); } if (HoverImagePaths[0] != defaultBase.HoverImagePaths[0] || HoverImagePaths[1] != defaultBase.HoverImagePaths[1] || HoverImagePaths[2] != defaultBase.HoverImagePaths[2]) { if (HoverImagePaths[0] == HoverImagePaths[1] && HoverImagePaths[1] == HoverImagePaths[2]) { builder.Append("\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyHoverImage, PlayerGroupAll(), \""); builder.Append(_imagePath2ScriptPath(HoverImagePaths[0].Replace("\\", "\\\\"))); builder.AppendLine("\");"); } else { builder.AppendLine("\t\tfor (int i = 0; i < 16; i++)"); builder.AppendLine("\t\t{"); builder.AppendLine("\t\t\tif (PlayerStatus(i) == c_playerStatusActive &&"); builder.AppendLine("\t\t\t PlayerType(i) == c_playerTypeUser)"); builder.AppendLine("\t\t\t{"); builder.AppendLine("\t\t\t\tswitch (PlayerRace(i))"); builder.AppendLine("\t\t\t\t{"); builder.AppendLine("\t\t\t\t\tcase \"Terr\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyHoverImage, PlayerGroupSingle(i), \""); builder.Append(_imagePath2ScriptPath(HoverImagePaths[0].Replace("\\", "\\\\"))); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t\tcase \"Prot\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyHoverImage, PlayerGroupSingle(i), \""); builder.Append(_imagePath2ScriptPath(HoverImagePaths[1].Replace("\\", "\\\\"))); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t\tcase \"Zerg\":"); builder.Append("\t\t\t\t\t\tDialogControlSetPropertyAsString("); builder.Append(Name); builder.Append(", c_triggerControlPropertyHoverImage, PlayerGroupSingle(i), \""); builder.Append(_imagePath2ScriptPath(HoverImagePaths[2].Replace("\\", "\\\\"))); builder.AppendLine("\");"); builder.AppendLine("\t\t\t\t\t\tbreak;"); builder.AppendLine("\t\t\t\t}"); builder.AppendLine("\t\t\t}"); builder.AppendLine("\t\t}"); } } if (RenderPriority != defaultBase.RenderPriority) { builder.Append("\t\tDialogControlSetPropertyAsInt("); builder.Append(Name); builder.Append(", c_triggerControlPropertyRenderPriority, PlayerGroupAll(), "); builder.Append(RenderPriority); builder.AppendLine(");"); } if (MinValue != defaultBase.MinValue) { builder.Append("\t\tDialogControlSetPropertyAsFixed("); builder.Append(Name); builder.Append(", c_triggerControlPropertyMinValue, PlayerGroupAll(), "); builder.Append(MinValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); builder.AppendLine(");"); } if (MaxValue != defaultBase.MaxValue) { builder.Append("\t\tDialogControlSetPropertyAsFixed("); builder.Append(Name); builder.Append(", c_triggerControlPropertyMaxValue, PlayerGroupAll(), "); builder.Append(MaxValue.ToString(CultureInfo.InvariantCulture.NumberFormat)); builder.AppendLine(");"); } if (Value != defaultBase.Value) { builder.Append("\t\tDialogControlSetPropertyAsFixed("); builder.Append(Name); builder.Append(", c_triggerControlPropertyValue, PlayerGroupAll(), "); builder.Append(Value.ToString(CultureInfo.InvariantCulture.NumberFormat)); builder.AppendLine(");"); } if (Items != null) { foreach (string item in Items) { builder.Append("\t\tDialogControlAddItem("); builder.Append(Name); builder.Append(", PlayerGroupAll(), \""); builder.Append(item); builder.AppendLine("\");"); } } if (SelectionIndex != defaultBase.SelectionIndex) { builder.Append("\t\tDialogControlSelectItem("); builder.Append(Name); builder.Append(", PlayerGroupAll(), "); builder.Append(SelectionIndex); builder.AppendLine(");"); } //windywell enable mouse event for all users if events count >0 if (Events.Count > 0) { //libNtve_gf_SetDialogItemAcceptMouse(test->bounder,true,PlayerGroupAll()); builder.Append("\t\tlibNtve_gf_SetDialogItemAcceptMouse("); builder.Append(Name); builder.AppendLine(",true,PlayerGroupAll());"); //to avoid the calling of the following event state chane //builder.AppendLine("\t\tWait(0.1,c_timeReal);"); } foreach (KeyValuePair <string, string> pair in Events) { //to avoid the calling of the following event state change, using InvokeAsync<>() builder.Append("\t\tInvokeAsync<this->AddEventDialogControl>("); builder.Append(Data.DialogIdentiferName); builder.Append("_"); builder.Append(Name); builder.Append("_"); builder.Append(pair.Key); builder.Append(", c_playerAny, "); builder.Append(Name); switch (pair.Key) { case "OnClicked": builder.AppendLine(", c_triggerControlEventTypeClick);"); break; case "OnAnyEvent": builder.AppendLine(", c_triggerControlEventTypeAny);"); break; case "OnChecked": builder.AppendLine(", c_triggerControlEventTypeChecked);"); break; case "OnMouseEnter": builder.AppendLine(", c_triggerControlEventTypeMouseEnter);"); break; case "OnMouseExit": builder.AppendLine(", c_triggerControlEventTypeMouseExit);"); break; case "OnTextChanged": builder.AppendLine(", c_triggerControlEventTypeTextChanged);"); break; case "OnValueChanged": builder.AppendLine(", c_triggerControlEventTypeValueChanged);"); break; case "OnSelectionChanged": builder.AppendLine(", c_triggerControlEventTypeSelectionChanged);"); break; case "OnSelectionDoubleClicked": builder.AppendLine(", c_triggerControlEventTypeSelectionDoubleClicked);"); break; } } }
public void Initialize(Vector2?playerPosition = null) { Tiled tiled_JSON = Tiled_JsonSerialization.Read <Tiled>("Map1"); this.map = new Map(WK.Texture.Tiles.tileTextures, tiled_JSON); }
public Map(Dictionary <int, Texture2D> textures, Tiled tiled, List <ILight> lights = null) { this.tiles = GetTiles(textures, tiled); this.lights = lights; this.shadows = GetShadows(tiled); }