void LoadMap() { var _path = EditorUtility.OpenFilePanel("Load", Application.dataPath, "xml"); TileWorldCreatorSaveLoad.Load(_path, creator); }
//Save and Load Methods //-------- void Save() { var _path = EditorUtility.SaveFilePanel("Save", Application.dataPath, "map", "xml"); TileWorldCreatorSaveLoad.Save(_path, creator); }