示例#1
0
        // get tile from array
        public bool GetTileAt(int row, int column, out Tile tile)
        {
            bool bOK = true;

            tile = null;
            try
            {
                tile = TileViewModels.GetValue(row, column) as Tile;
            }
            catch (Exception ex)
            {
                Logger.Instance.Error($"GetTileAt exception, {ex.Message}");
                bOK = false;
            }
            return(bOK);
        }
示例#2
0
        // select a random direction and position
        bool SelectRandomPose(ref Word word)
        {
            bool bOK = false;

            try
            {
                int rows    = TileViewModels.GetLength(0);
                int columns = TileViewModels.GetLength(1);
                int tries   = 0;
                while (tries < Defines.MAX_RANDOM_TRIES)
                {
                    int wordLen = word.Text.Length;
                    int row     = Random.Next(rows);
                    int column  = Random.Next(columns);
                    word.Row    = row;
                    word.Column = column;
                    var directions       = new List <Defines.WordDirection>();
                    var directionsToTest = new List <Defines.WordDirection>();
                    foreach (Defines.WordDirection direction in Enum.GetValues(typeof(Defines.WordDirection)))
                    {
                        directionsToTest.Add(direction);
                    }
                    directionsToTest.Add(Defines.WordDirection.TopLeftToBottomRight);
                    directionsToTest.Add(Defines.WordDirection.TopRightToBottomLeft);
                    directionsToTest.Add(Defines.WordDirection.BottomLeftToTopRight);
                    directionsToTest.Add(Defines.WordDirection.BottomRightToTopLeft);
                    foreach (Defines.WordDirection direction in directionsToTest)
                    {
                        // test if word fits
                        word.Direction = direction;
                        if (word.WordFits(rows, columns))
                        {
                            // test for collision with existing words
                            bool bHasCollision = false;
                            lock (WordsLock)
                            {
                                foreach (var existingWord in Words)
                                {
                                    if (existingWord.HasCollision(word))
                                    {
                                        bHasCollision = true;
                                        break;
                                    }
                                }
                            }
                            if (!bHasCollision)
                            {
                                directions.Add(direction);
                            }
                        }
                    }
                    if (directions.Count > 0)
                    {
                        // select direction and set row and column for word object
                        word.Direction = directions[Random.Next(directions.Count)];
                        bOK            = true;
                        break;
                    }
                    tries++;
                }
            }
            catch (Exception ex)
            {
                Logger.Instance.Error($"SelectRandomPose exception, {ex.Message}");
                bOK = false;
            }
            return(bOK);
        }