protected void ToolPerformTile() { var PainterBrushNum = 0; var A = 0; for (PainterBrushNum = 0; PainterBrushNum <= Painter.RoadBrushCount - 1; PainterBrushNum++) { PainterRoad = Painter.RoadBrushes[PainterBrushNum].Road; PainterTerrain = Painter.RoadBrushes[PainterBrushNum].Terrain; for (A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_Corner_In.TileCount - 1; A++) { PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_Corner_In.Tiles[A]; if (PainterTexture.TextureNum == Texture.TextureNum) { TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection); if (TileUtil.DirectionsOnSameSide(SideDirection, ResultDirection)) { RoadCount[PainterRoad.Num]++; } } } for (A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_CrossIntersection.TileCount - 1; A++) { PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_CrossIntersection.Tiles[A]; if (PainterTexture.TextureNum == Texture.TextureNum) { RoadCount[PainterRoad.Num]++; } } for (A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_End.TileCount - 1; A++) { PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_End.Tiles[A]; if (PainterTexture.TextureNum == Texture.TextureNum) { TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection); if (TileUtil.IdenticalTileDirections(SideDirection, ResultDirection)) { RoadCount[PainterRoad.Num]++; } } } for (A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_Straight.TileCount - 1; A++) { PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_Straight.Tiles[A]; if (PainterTexture.TextureNum == Texture.TextureNum) { TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection); if (TileUtil.DirectionsAreInLine(SideDirection, ResultDirection)) { RoadCount[PainterRoad.Num]++; } } } for (A = 0; A <= Painter.RoadBrushes[PainterBrushNum].Tile_TIntersection.TileCount - 1; A++) { PainterTexture = Painter.RoadBrushes[PainterBrushNum].Tile_TIntersection.Tiles[A]; if (PainterTexture.TextureNum == Texture.TextureNum) { TileUtil.RotateDirection(PainterTexture.Direction, Texture.Orientation, ref ResultDirection); if (!TileUtil.DirectionsOnSameSide(SideDirection, ResultDirection)) { RoadCount[PainterRoad.Num]++; } } } } }