public void CreateBooster(TileTypeTag boosterToCreate, IntVector2 pos, List <TileController> tilesInBooster) { if (LockedTilesCounter(tilesInBooster) == 0) { foreach (TileController tile in tilesInBooster) { tile.behaviourScript?.BehaviourForBoosterCreate(pos); } BoardCreator.singleton.CreateTile(BoardCreator.singleton.boosterPrefs[boosterToCreate], pos, TileType.BOOSTER); return; } DestroyTiles(tilesInBooster, false, true); }
private TileTypeTag[,] stringToTileTypeTagMatrix(string str) { TileTypeTag[,] arrayToReturn = new TileTypeTag[col, row]; int counter = 0; string[] tempArray = str.Split(' '); for (int i = 0; i < col; i++) { for (int j = 0; j < row; j++) { arrayToReturn[i, j] = stringToTileTypeTag(tempArray[counter]); counter++; } } return(arrayToReturn); }
List <TileController> GetTilesOfColor(TileTypeTag color) { List <TileController> listToReturn = new List <TileController>(); listToReturn.Add(currentTile); for (int i = 0; i < Board.boardSize.x; i++) { for (int j = 0; j < Board.boardSize.y; j++) { TileController selectedTile = Board.allTiles[i, j]; if (selectedTile.tileTypeTag == color) { if (!listToReturn.Contains(selectedTile)) { listToReturn.Add(selectedTile); } } } } return(listToReturn); }
private List <TileController> CheckFigure(TileController tile, TileTypeTag figure, List <TileController> tiles) { foreach (var vectors in Helpers.figuresForBooster[figure]) { List <IntVector2> otherTilesPos = new List <IntVector2>(); //Гдет здесь нужно вставить чтопервая хуйня это бустер 0 0 foreach (var pos in vectors) { otherTilesPos.Add(tile.posInArray + pos); } List <TileController> tilesInBooster = new List <TileController>(); try { foreach (var pos in otherTilesPos) { TileController selectedTile = Board.allTiles[pos.x, pos.y]; if (selectedTile.tileTypeTag == tile.tileTypeTag) { tilesInBooster.Add(selectedTile); } } } catch { continue; } if (tilesInBooster.Count == vectors.Count) { return(tilesInBooster); } } return(null); }
public bool IsPartOfTask(TileType _tileType, TileTypeTag _tileTypeTag) { return(tileType == _tileType && tileTypeTag == _tileTypeTag); }