示例#1
0
        //Generate a randomized tile set (Does not check for blocked off areas)
        private void GenerateTiles(out Tile[,] tiles, int arraySize, int xyArraySize, int pTileSize)
        {
            tiles = new Tile[arraySize, arraySize];

            for (int x = 0; x < xyArraySize; x++)
            {
                for (int y = 0; y < xyArraySize; y++)
                {
                    tiles[x, y] = new Tile(tileTextures.TextureRandomizer(), pTileSize, pTileSize, x * pTileSize, y * pTileSize, x, y);
                }
            }
        }