public override void Populate() { var txtFileLines = File.ReadAllLines(Install.GetPath("misc.txt")); var typeNames = txtFileLines[1].Split(Separators); TileCategory category = null; for (int i = 2; i < txtFileLines.Length; i++) { var infos = txtFileLines[i].Split('\t'); if (infos[1] == "0") { category = new TileCategory(Int32.Parse(infos[2])); category.Name = infos.Last(); Categories.Add(category); } var style = new TileStyle(); category.AddStyle(style); style.Name = infos.Last(); style.Index = Int32.Parse(infos[1]); for (int j = 3; j < typeNames.Length - 2; j++) { if (infos[j] != "0") { var tile = new TileMisc { Id = short.Parse(infos[j]) }; style.AddTile(tile); } } } TilesCategorySDKModule.Supp.PositionCheck(Categories); }
public override void Populate() { var txtFileLines = File.ReadAllLines(Install.GetPath("floors.txt")); var typeNames = txtFileLines[1].Split(Separators); for (int i = 2; i < txtFileLines.Length; i++) { var infos = txtFileLines[i].Split('\t'); var category = new TileCategory(); category.Name = infos.Last(); var style = new TileStyle(); category.AddStyle(style); for (int j = 1; j < typeNames.Length - 2; j++) { if (infos[j] != "0") { var tile = new TileFloor { Id = short.Parse(infos[j]) }; style.AddTile(tile); tile.ChangeFloorPosition(j); } } Categories.Add(category); } }
public override void Populate() { var txtFileLines = File.ReadAllLines(DataManager.Location.LocalPath + "doors.txt"); var typeNames = txtFileLines[1].Split(Separators); for (int i = 2; i < txtFileLines.Length; i++) { var infos = txtFileLines[i].Split('\t'); var category = new TileCategory(); category.Name = infos.Last(); var style = new TileStyle(); category.AddStyle(style); for (int j = 1; j < typeNames.Length - 2; j++) { if (infos[j] != "0") { var tile = new TileDoor { Id = uint.Parse(infos[j]) }; style.List.Add(tile); } } Categories.Add(category); } TilesCategorySDKModule.Supp.PositionCheck(Categories); }
public override void Populate() { var txtFileLines = File.ReadAllLines(DataManager.Location.LocalPath + "roofs.txt"); var typeNames = txtFileLines[1].Split(Separators); TileCategory category = null; for (int i = 2; i < txtFileLines.Length; i++) { var infos = txtFileLines[i].Split('\t'); if (infos[1] == "0") { category = new TileCategory(Int32.Parse(infos[2]), TypeTile.Roofs) { Name = infos.Last() }; Categories.Add(category); } var style = new TileStyle(); category.AddStyle(style); style.Name = infos.Last(); style.Id = Int32.Parse(infos[1]); for (int j = 3; j < typeNames.Length - 3; j++) { if (infos[j] != "0") { var tile = new TileRoof { Id = uint.Parse(infos[j]) }; style.AddTile(tile); tile.Position = (j - 2); } } } }
public Tile(TileStyle style, int[] mapPos, Nullable<Direction> dir, Nullable<Direction> secondDir) : this(style, (style == TileStyle.FLAT) ? "Images/Textures/snowFlat" : "Images/Textures/snowSlope", mapPos, new bool[4] { true, true, true, true }, dir, secondDir) { passage = GetPassage(style, dir, secondDir); }
/// <summary> /// スタイルの適用 /// </summary> public void ApplyStyle(TileStyle style, bool isVisible) { if (style != null) { this.Image.color = style.Color; } this.RectTransform.gameObject.SetActive(isVisible); }
public void ApplyTileStyle() { TileStyle ts = GetTileStyle(); tileObject.GetComponent <Image>().color = ts.tileColour; tileObject.GetComponentInChildren <Text>().text = number.ToString(); tileObject.GetComponentInChildren <Text>().color = ts.tileTextColour; }
private void ApplyStyleFromHolder(int number) { TileStyle tileStyle = TileStyleManager.GetTileStyle(number); this.tileText.text = tileStyle.number.ToString(); this.tileText.color = tileStyle.textColor; this.tileImage.color = tileStyle.tileColor; }
private TileStyle Selector(TileCategory tileCategory, TileStyle s) { var style = from sh in tileCategory.List where sh.Name.Split(Separator, StringSplitOptions.RemoveEmptyEntries).Last() == s.Name.Split(Separator, StringSplitOptions.RemoveEmptyEntries).Last() select sh; return(style.FirstOrDefault()); }
public GameOptions( TileStyle tileStyle = TileStyle.SquareBrackets, Difficulty difficulty = Difficulty.Normal, MapSize mapSize = MapSize.Medium) { TileStyle = tileStyle; Difficulty = difficulty; MapSize = mapSize; }
public static TileStyle DefaultTileStyle() { TileStyle tileStyle = new TileStyle(); tileStyle.tileColour = defaultColour; tileStyle.tileNumber = "0"; tileStyle.tileTextColour = defaultColour; return(tileStyle); }
private void ButtonAddStyle_Click(object sender, RoutedEventArgs e) { var category = DataCategory.SelectedItem as TileCategory; var styles = DataStyle.ItemsSource as List <TileStyle>; var st = new TileStyle(); category.AddStyle(st); DataStyle.Items.Refresh(); }
public Tile(TileStyle style, int[] mapPos, Nullable <Direction> dir, Nullable <Direction> secondDir) : this(style, (style == TileStyle.FLAT) ? "Images/Textures/snowFlat" : "Images/Textures/snowSlope", mapPos, new bool[4] { true, true, true, true }, dir, secondDir) { passage = GetPassage(style, dir, secondDir); }
private TileStyle GetDefaultStyle() { var style = new TileStyle(); style.Font.Family = new FontFamily("Tempus Sans ITC"); style.Font.Size = 40; style.Font.Weight = FontWeights.Bold; style.Shape.Border = new SolidColorBrush(Colors.Transparent); style.Shape.Radius = 4; return style; }
private TileStyle GetDefaultStyle() { var style = new TileStyle(); style.Font.Family = new FontFamily("Franklin Gothic Heavy"); style.Font.Size = 40; style.Font.Weight = FontWeights.Bold; style.Shape.Border = new SolidColorBrush(Colors.Transparent); style.Shape.Radius = 6; return style; }
private TileStyle GetDefaultStyle() { var style = new TileStyle(); style.Font.Family = new FontFamily("Yu Gothic UI Semilight"); style.Font.Size = 40; style.Font.Weight = FontWeights.Bold; style.Shape.BorderThickness = 6; style.Shape.Radius = 50; return style; }
public void SetValue(int value) { Label.text = value.ToString(); Label.fontSize = CalculateFontSize(value); TileStyle style = TileStyles.GetStyleForValue(value); TileRenderer.material.color = style.Color; Label.color = style.TextColor; }
private bool[] GetPassage(TileStyle style, Nullable <Direction> dir, Nullable <Direction> secondDir) { bool[] p = new bool[4]; if (style == TileStyle.FLAT) { for (int i = 0; i < p.Length; i++) { p[i] = true; } } else if (style == TileStyle.SLOPE) { for (int i = 0; i < p.Length; i++) { p[i] = false; } } else if (style == TileStyle.INNER_CORNER) { for (int i = 0; i < p.Length; i++) { p[i] = false; } } else if (style == TileStyle.OUTER_CORNER) { for (int i = 0; i < p.Length; i++) { p[i] = false; } } else if (style == TileStyle.VERTICAL) { for (int i = 0; i < p.Length; i++) { if (i == (int)dir) { p[i] = false; } else { p[i] = true; } } } else if (style == TileStyle.SV_CORNER) { for (int i = 0; i < p.Length; i++) { p[i] = false; } } return(p); }
public TileSlope(Vector3 pos, Point incline, TileStyle style, Color fill) : base(pos, TileCollision.Slope, style, fill) { if (incline.X < -1 || incline.X > 1 || incline.Y < -1 || incline.Y > 1) { throw new NotSupportedException(); } Center = pos + Dimensions / 2; Incline = incline; }
private TileStyle GetDefaultStyle() { var style = new TileStyle(); style.Font.Family = new FontFamily("Yu Gothic UI Semilight"); style.Font.Size = 40; style.Font.Weight = FontWeights.Bold; style.Shape.BorderThickness = 6; style.Shape.Radius = 50; return(style); }
private TileStyle GetDefaultStyle() { var style = new TileStyle(); style.Font.Family = new FontFamily("Tempus Sans ITC"); style.Font.Size = 40; style.Font.Weight = FontWeights.Bold; style.Shape.Border = new SolidColorBrush(Colors.Transparent); style.Shape.Radius = 4; return(style); }
protected void LoadContextSource() { for (int z = 0; z < Depth; z++) { for (int y = 0; y < Height; y++) { for (int x = 0; x < Width; x++) { if (Tiles[x, y, z].Sprites == null) { continue; } TileNeighbors hood = TileNeighbors.None; TileStyle style = Tiles[x, y, z].Style; if ((GetStyle(x - 1, y - 1, z) & style) != TileStyle.None) { hood = hood | TileNeighbors.TopLeft; } if ((GetStyle(x, y - 1, z) & style) != TileStyle.None) { hood = hood | TileNeighbors.TopCenter; } if ((GetStyle(x + 1, y - 1, z) & style) != TileStyle.None) { hood = hood | TileNeighbors.TopRight; } if ((GetStyle(x - 1, y, z) & style) != TileStyle.None) { hood = hood | TileNeighbors.CenterLeft; } if ((GetStyle(x + 1, y, z) & style) != TileStyle.None) { hood = hood | TileNeighbors.CenterRight; } if ((GetStyle(x - 1, y + 1, z) & style) != TileStyle.None) { hood = hood | TileNeighbors.BottomLeft; } if ((GetStyle(x, y + 1, z) & style) != TileStyle.None) { hood = hood | TileNeighbors.BottomCenter; } if ((GetStyle(x + 1, y + 1, z) & style) != TileStyle.None) { hood = hood | TileNeighbors.BottomRight; } Tiles[x, y, z].LoadContextualSource(hood); } } } }
private TileStyle GetDefaultStyle() { var style = new TileStyle(); style.Font.Family = new FontFamily("Franklin Gothic Heavy"); style.Font.Size = 40; style.Font.Weight = FontWeights.Bold; style.Shape.Border = new SolidColorBrush(Colors.Transparent); style.Shape.Radius = 6; return(style); }
/// <summary> /// The copy constructor. /// </summary> private MTileSettings(MTileSettings tileSettingsIn) : this() { XSize = tileSettingsIn.XSize; YSize = tileSettingsIn.YSize; XOffset = tileSettingsIn.XOffset; YOffset = tileSettingsIn.YOffset; XPadding = tileSettingsIn.XPadding; YPadding = tileSettingsIn.YPadding; Extension = tileSettingsIn.Extension; Style = tileSettingsIn.Style; }
public Tile(Vector3 pos, TileCollision coll, TileStyle style, Color fill) { Position = pos; MapX = GetArrayXY(pos.X); MapY = GetArrayXY(pos.Y); MapZ = GetArrayXY(pos.Z); Collision = coll; Style = style; Sprites = new Subtile[DIVS, DIVS, DIVS]; Fill = fill; }
private void FullEmptyCategoriesTxTChecked(IEnumerable <TileCategory> list, IEnumerable <ItemData> datalist, TileCategory tileCategory) { var style = new TileStyle(); foreach (ItemData itemData in datalist) { Tile tile = null; int number = itemData.Id; var tiles = from cat in list let t = cat.FindTile(number) where t != null select t; tile = tiles.FirstOrDefault(); if (tile == null) { string name = string.Format("{0}-{1}", tileCategory.Name, itemData.Name.Replace(tileCategory.Name, "").Split(separator2, StringSplitOptions . RemoveEmptyEntries) .FirstOrDefault()); if (string.IsNullOrEmpty(style.Name) || style.Name != name) { if (style.Tiles.Count > 0 && tileCategory.FindStyleByName(style.Name) == null) { tileCategory.AddStyle(style); } var st2 = tileCategory.FindStyleByName(name); if (st2 == null) { style = new TileStyle { Name = name } } ; else { style = st2; } } style.AddTile(new Tile() { Id = number, Name = itemData.Name }); } } tileCategory.AddStyle(style); }
public GameObject Create(TileStyle tileStyle) { var tile = GameObject.CreatePrimitive(PrimitiveType.Cube); var tileSize = tileStyle.Size; tile.transform.localScale = new Vector3(tileSize, tileSize, tileSize); var renderer = tile.GetComponent <Renderer>(); var materials = tileStyle.MaterialNames.Select(Resources.Load <Material>).ToArray(); renderer.materials = materials; return(tile); }
private TileStyle GetTileStyle() { if (IsEmpty()) { return(TileStyle.DefaultTileStyle()); } if (number > TileStylesHandler.MaxTile) { return(tileStylesHandler.tileStyles[CalculateTileStyleIndexNumber(TileStylesHandler.MaxTile)]); } return(tileStylesHandler.tileStyles[CalculateTileStyleIndexNumber(number)]); }
/// <summary> /// Sets the tile's style based on the user's choice. /// </summary> /// <param name="style"></param> /// <returns>The string representing the user's chosen style.</returns> private string GenerateStyle(TileStyle style) { switch (style) { case TileStyle.CurlyBraces: return("{ }"); case TileStyle.Parentheses: return("( )"); case TileStyle.SquareBrackets: return("[ ]"); default: return("[ ]"); } }
public static TileStyle GetTileStyle(int number) { TileStyle result = null; foreach (var tileStyle in instance.tileStyles) { if (number == tileStyle.number) { result = tileStyle; } } return(result); }
private void AddTiles_Click_1(object sender, RoutedEventArgs e) { var media = SuperGridTiles.DataGridCategories as System.Windows.Media.Visual; if (media == null) { return; } var foundList = Globals.Helpers.FindElementsOfType(media, typeof(DataGrid)); if (foundList == null) { return; } List <DataGrid> dataList = foundList.OfType <DataGrid>().Select(frameworkElement => frameworkElement).ToList(); media = null; if (dataList.Count == 0) { return; } TileStyle style = null; var found = false; foreach (var dataGrid in dataList) { foreach (TileStyle obj in dataGrid.SelectedItems.OfType <TileStyle>()) { style = obj as TileStyle; found = true; } if (found) { break; } } if (style == null) { return; } foreach (var tile in Globals.Globals.SdkTiles.TmpTileList) { style.AddTile(tile); } Globals.Globals.SdkTiles.TmpTileList.Clear(); AllGridRefresh(); }
public void ApplyStyle(NumberTileView tile) { if (styles == null) { Initialize(); Debug.Log("Style Initialized"); } TileStyle style = defaultStyle; if (!styles.TryGetValue(tile.number, out style)) { style = defaultStyle; } ApplyTileStyle(style, tile); }
public Tile(TileStyle style, string texturePath, int[] mapPos, bool[] passage, Nullable<Direction> dir, Nullable<Direction> secondDir) { if (style == TileStyle.FLAT){ this.style = style; }else if (style == TileStyle.SLOPE || style == TileStyle.VERTICAL){ if (dir == null) throw new ArgumentNullException("dir", "Cannot instantiate SLOPE tile without any orientation."); this.style = style; this.dir = (Direction)dir; }else if(style == TileStyle.OUTER_CORNER || style == TileStyle.INNER_CORNER || style == TileStyle.SV_CORNER){ if (dir == null) throw new ArgumentNullException("dir", "Cannot instantiate *_CORNER tile without any orientation."); if (secondDir == null) throw new ArgumentNullException("secondDir", "Cannot instantiate *_CORNER tile without both orientations."); this.style = style; this.dir = (Direction)dir; this.secondDir = (Direction)secondDir; } this.texturePath = texturePath; mapX = mapPos[0]; mapY = mapPos[1]; mapZ = mapPos[2]; this.passage = passage; }
public Tile(TileStyle style, string texturePath, int[] mapPos, bool[] passage, Nullable <Direction> dir, Nullable <Direction> secondDir) { if (style == TileStyle.FLAT) { this.style = style; } else if (style == TileStyle.SLOPE || style == TileStyle.VERTICAL) { if (dir == null) { throw new ArgumentNullException("dir", "Cannot instantiate SLOPE tile without any orientation."); } this.style = style; this.dir = (Direction)dir; } else if (style == TileStyle.OUTER_CORNER || style == TileStyle.INNER_CORNER || style == TileStyle.SV_CORNER) { if (dir == null) { throw new ArgumentNullException("dir", "Cannot instantiate *_CORNER tile without any orientation."); } if (secondDir == null) { throw new ArgumentNullException("secondDir", "Cannot instantiate *_CORNER tile without both orientations."); } this.style = style; this.dir = (Direction)dir; this.secondDir = (Direction)secondDir; } this.texturePath = texturePath; mapX = mapPos[0]; mapY = mapPos[1]; mapZ = mapPos[2]; this.passage = passage; }
private void SetTileStyle(GeometryDrawing geometryDrawing, TileStyle style = TileStyle.InVisible) { if (null == geometryDrawing) { return; } switch (style) { case TileStyle.InVisible: geometryDrawing.Brush = new SolidColorBrush(Color.FromArgb(0, 255, 255, 0)); geometryDrawing.Pen = new Pen(Brushes.Black, 0); break; case TileStyle.FrameOnly: geometryDrawing.Brush = new SolidColorBrush(Color.FromArgb(0, 255, 255, 0)); geometryDrawing.Pen = new Pen(Brushes.Black, 0.15); break; case TileStyle.Highlight: geometryDrawing.Brush = new SolidColorBrush(Color.FromArgb(20, 255, 255, 0)); geometryDrawing.Pen = new Pen(Brushes.Black, 0.15); break; } }
private bool[] GetPassage(TileStyle style, Nullable<Direction> dir, Nullable<Direction> secondDir) { bool[] p = new bool[4]; if (style == TileStyle.FLAT){ for (int i = 0; i < p.Length; i++) p[i] = true; }else if (style == TileStyle.SLOPE){ for (int i = 0; i < p.Length; i++) p[i] = false; }else if(style == TileStyle.INNER_CORNER){ for (int i = 0; i < p.Length; i++) p[i] = false; }else if (style == TileStyle.OUTER_CORNER){ for (int i = 0; i < p.Length; i++) p[i] = false; }else if (style == TileStyle.VERTICAL){ for (int i = 0; i < p.Length; i++) if (i == (int)dir) p[i] = false; else p[i] = true; }else if(style == TileStyle.SV_CORNER){ for (int i = 0; i < p.Length; i++) p[i] = false; } return p; }