public void TestSetFrequencyWithRotations() { var model = new AdjacentModel(DirectionSet.Cartesian2d); var tile1 = new Tile(1); var tile2 = new Tile(2); var builder = new TileRotationBuilder(4, true); builder.AddSymmetry(tile1, TileSymmetry.T); builder.SetTreatment(tile1, TileRotationTreatment.Generated); builder.SetTreatment(tile2, TileRotationTreatment.Generated); var rotations = builder.Build(); model.SetFrequency(tile1, 1.0, rotations); model.SetFrequency(tile2, 1.0, rotations); var tileModelMapping = model.GetTileModelMapping(new GridTopology(10, 10, false)); var patternModel = tileModelMapping.PatternModel; double GetFrequency(Tile tile) { return(patternModel.Frequencies[tileModelMapping.TilesToPatternsByOffset[0][tile].First()]); } Assert.AreEqual(0.25, GetFrequency(tile1)); Assert.AreEqual(0.25, GetFrequency(new Tile(new RotatedTile { Tile = tile1, Rotation = new Rotation(90) }))); Assert.AreEqual(0.125, GetFrequency(tile2)); }
public TileRotation GetTileRotation(TileRotationTreatment?rotationTreatment, Topology topology) { var tileData = Config.Tiles; var tileRotationBuilder = new TileRotationBuilder(Config.RotationalSymmetry, Config.ReflectionalSymmetry, rotationTreatment ?? TileRotationTreatment.Unchanged); var rotationGroup = tileRotationBuilder.RotationGroup; // Setup tiles if (tileData != null) { foreach (var td in tileData) { var tile = Parse(td.Value); if (td.TileSymmetry != null) { var ts = TileSymmetryUtils.Parse(td.TileSymmetry); tileRotationBuilder.AddSymmetry(tile, ts); } if (td.ReflectX != null) { tileRotationBuilder.Add(tile, new Rotation(0, true), Parse(td.ReflectX)); } if (td.ReflectY != null) { tileRotationBuilder.Add(tile, new Rotation(180, true), Parse(td.ReflectY)); } if (td.RotateCw != null) { tileRotationBuilder.Add(tile, new Rotation(rotationGroup.SmallestAngle, false), Parse(td.RotateCw)); } if (td.RotateCcw != null) { tileRotationBuilder.Add(tile, new Rotation(360 - rotationGroup.SmallestAngle, false), Parse(td.RotateCcw)); } if (td.RotationTreatment != null) { tileRotationBuilder.SetTreatment(tile, td.RotationTreatment.Value); } } } return(tileRotationBuilder.Build()); }
private TileRotation GetTileRotation(List <TileData> tileData, TileRotationTreatment?rotationTreatment, Topology topology) { var tileRotationBuilder = new TileRotationBuilder(rotationTreatment ?? TileRotationTreatment.Unchanged); // Setup tiles if (tileData != null) { foreach (var td in tileData) { var tile = Parse(td.Value); if (td.TileSymmetry != null) { var ts = TileSymmetryUtils.Parse(td.TileSymmetry); tileRotationBuilder.AddSymmetry(tile, ts); } if (td.ReflectX != null) { tileRotationBuilder.Add(tile, 0, true, Parse(td.ReflectX)); } if (td.ReflectY != null) { tileRotationBuilder.Add(tile, topology.Directions.Count / 2, true, Parse(td.ReflectY)); } if (td.RotateCw != null) { tileRotationBuilder.Add(tile, 1, false, Parse(td.RotateCw)); } if (td.RotateCcw != null) { tileRotationBuilder.Add(tile, -1, false, Parse(td.RotateCcw)); } if (td.RotationTreatment != null) { tileRotationBuilder.SetTreatment(tile, td.RotationTreatment.Value); } } } return(tileRotationBuilder.Build()); }
public void TestGraphAdjacentModel() { // Define simple cube graph which unfolds and orients as follows // // ┌─┐ // │4│ // ┌─┼─┼─┬─┐ // │3│0│1│2│ // └─┼─┼─┴─┘ // │5│ // └─┘ // Neighbours (from top, clockwise) // 0: [4, 1, 5, 3] // 1: [4, 2, 5, 0] // 2: [4, 3, 5, 1] // 3: [4, 0, 5, 2] // 4: [2, 1, 0, 3] // 5: [0, 1, 2, 3] var meshBuilder = new MeshTopologyBuilder(DirectionSet.Cartesian2d); meshBuilder.Add(0, 1, Direction.XPlus); meshBuilder.Add(0, 3, Direction.XMinus); meshBuilder.Add(0, 5, Direction.YPlus); meshBuilder.Add(0, 4, Direction.YMinus); meshBuilder.Add(1, 2, Direction.XPlus); meshBuilder.Add(1, 0, Direction.XMinus); meshBuilder.Add(1, 5, Direction.YPlus); meshBuilder.Add(1, 4, Direction.YMinus); meshBuilder.Add(2, 3, Direction.XPlus); meshBuilder.Add(2, 1, Direction.XMinus); meshBuilder.Add(2, 5, Direction.YPlus); meshBuilder.Add(2, 4, Direction.YMinus); meshBuilder.Add(3, 0, Direction.XPlus); meshBuilder.Add(3, 2, Direction.XMinus); meshBuilder.Add(3, 5, Direction.YPlus); meshBuilder.Add(3, 4, Direction.YMinus); meshBuilder.Add(4, 1, Direction.XPlus); meshBuilder.Add(4, 3, Direction.XMinus); meshBuilder.Add(4, 0, Direction.YPlus); meshBuilder.Add(4, 2, Direction.YMinus); meshBuilder.Add(5, 1, Direction.XPlus); meshBuilder.Add(5, 3, Direction.XMinus); meshBuilder.Add(5, 2, Direction.YPlus); meshBuilder.Add(5, 0, Direction.YMinus); var topology = meshBuilder.GetTopology(); var model = new GraphAdjacentModel(meshBuilder.GetInfo()); var empty = new Tile(" "); var straight1 = new Tile("║"); var straight2 = new Tile("═"); var corner1 = new Tile("╚"); var corner2 = new Tile("╔"); var corner3 = new Tile("╗"); var corner4 = new Tile("╝"); var tileRotationBuilder = new TileRotationBuilder(4, true, TileRotationTreatment.Missing); tileRotationBuilder.AddSymmetry(empty, TileSymmetry.X); tileRotationBuilder.AddSymmetry(straight1, TileSymmetry.I); tileRotationBuilder.AddSymmetry(straight2, TileSymmetry.I); tileRotationBuilder.AddSymmetry(corner1, TileSymmetry.L); tileRotationBuilder.AddSymmetry(corner2, TileSymmetry.Q); tileRotationBuilder.AddSymmetry(corner3, TileSymmetry.L); tileRotationBuilder.AddSymmetry(corner4, TileSymmetry.Q); tileRotationBuilder.Add(straight1, new Rotation(90), straight2); tileRotationBuilder.Add(corner1, new Rotation(90), corner2); tileRotationBuilder.Add(corner2, new Rotation(90), corner3); tileRotationBuilder.Add(corner3, new Rotation(90), corner4); tileRotationBuilder.Add(corner4, new Rotation(90), corner1); var tileRotation = tileRotationBuilder.Build(); model.AddAdjacency( new[] { empty, straight1, corner3, corner4 }, new[] { empty, straight1, corner1, corner2 }, Direction.XPlus, tileRotation); model.AddAdjacency( new[] { straight2, corner1, corner2 }, new[] { straight2, corner3, corner4 }, Direction.XPlus, tileRotation); model.AddAdjacency( new[] { empty, straight2, corner1, corner4 }, new[] { empty, straight2, corner2, corner3 }, Direction.YPlus, tileRotation); model.AddAdjacency( new[] { straight1, corner2, corner3 }, new[] { straight1, corner1, corner4 }, Direction.YPlus, tileRotation); model.SetUniformFrequency(); var propagator = new TilePropagator(model, topology, new TilePropagatorOptions { BackTrackDepth = -1, }); void PrintPropagator() { var a = propagator.ToValueArray("?", "!"); var str = @" ┌─┐ │4│ ┌─┼─┼─┬─┐ │3│0│1│2│ └─┼─┼─┴─┘ │5│ └─┘"; for (var i = 0; i < 6; i++) { str = str.Replace(i.ToString(), (string)a.Get(i)); } System.Console.Write(str); } propagator.Run(); PrintPropagator(); Assert.AreEqual(Resolution.Decided, propagator.Status); }