public Bitmap GetImage(TileQuery query) { int tileX = query.X; int tileY = query.Y; int zoom = query.Z; int nwX; int nwY; double nwLat; double nwLon; double seLat; double seLon; BingMapsTileSystem.TileXYToPixelXY(tileX, tileY, out nwX, out nwY); BingMapsTileSystem.PixelXYToLatLong(nwX, nwY, zoom, out nwLat, out nwLon); BingMapsTileSystem.PixelXYToLatLong(nwX + 256, nwY + 256, zoom, out seLat, out seLon); double res = BingMapsTileSystem.GroundResolution(seLat + (nwLat - seLat) / 2d, zoom); int numDigits = BingMapsTileSystem.UsefulDigits(res); BoundingBox bbox = new BoundingBox(nwLon, seLat, seLon, nwLat); return(GetImage( new BoundingBoxQuery() { BBox = bbox, _querytables = query._querytables, Width = 256, Height = 256, SRID = 4326, IsBench = query.IsBench } )); }
// nucleus grows tissue cell around it like a grower void EndTurn(object args) { TileQuery q = new TileQuery(); TileBehavior tile = q.FindRandomEmptyAdjacent((int)this.transform.position.x, (int)transform.position.y); if (tile != null) { tile.Cell = colony.MakeCell(CellTypeData.Empty, tile.x, tile.y); } }
public void HighlightBuildableCells() { ClearHighlights(); TileQuery q = new TileQuery(); List <TileBehavior> res = q.FindBuildableTiles(); foreach (TileBehavior tb in res) { GameObject clone = (GameObject)Instantiate(highlight); clone.transform.parent = tb.transform; clone.transform.position = tb.transform.position; highlights.Push(clone); } }
// Use this for initialization new void Start() { base.Start(); endTurnDelegate = new EventDelegate(EndTurn); Events.Listen("EndTurn", endTurnDelegate); Colorize(); colony.Nucleus = this; tileGrid = GameObject.Find("grid").GetComponent <TileGrid> (); TileQuery q = new TileQuery(); q.FindTileAt(tileGrid.width / 2, tileGrid.height / 2).Cell = this; this.transform.position = new Vector2(tileGrid.width / 2, tileGrid.height / 2); }
public GeoJsonResult GetGeoJsonData(TileQuery query) { int tileX = query.X; int tileY = query.Y; int zoom = query.Z; int nwX; int nwY; double nwLat; double nwLon; double seLat; double seLon; BingMapsTileSystem.TileXYToPixelXY(tileX, tileY, out nwX, out nwY); BingMapsTileSystem.PixelXYToLatLong(nwX, nwY, zoom, out nwLat, out nwLon); BingMapsTileSystem.PixelXYToLatLong(nwX + 256, nwY + 256, zoom, out seLat, out seLon); double res = BingMapsTileSystem.GroundResolution(seLat + (nwLat - seLat) / 2d, zoom); int numDigits = BingMapsTileSystem.UsefulDigits(res); object box = null; if (useGeography) { box = SqlServerModel.GeograhyFromBoundingBoxNwSe(nwLat, nwLon, seLat, seLon, query.SRID); } else { box = SqlServerModel.GeometryFromBoundingBoxNwSe(nwLat, nwLon, seLat, seLon, query.SRID); } return(GetGeoJsonData( new BoundingBoxQuery() { useGeography = useGeography, Box = box, Resolution = res, NumDigits = numDigits, Tables = query.Tables } )); }
void OnMouseDown() { TileQuery q = new TileQuery(); if (!q.CanBuildAt(x, y)) { return; } CellChoiceBehavior[] behaviors = FindObjectsOfType <CellChoiceBehavior> (); foreach (CellChoiceBehavior b in behaviors) { if (b.IsSelected) { ColonyBehavior colony = GameObject.Find("colony").GetComponent <ColonyBehavior> (); cell = colony.MakeCell(b.CellType, x, y); } } // new cell was created if (cell != null) { Events.Trigger("PlaceCell", cell); } }