示例#1
0
    void PreviewDestinationTile(Piece piece)
    {
        // Retreive the anticipated Tile and give it some effect (highlight/glow)
        // to signify that this would be the destination of this Piece
        switch (currentTurn)
        {
        case PlayerType.Player1:
            TilePreviewData player1tilePreviewData = player1Track.GetPreviewTile(piece, roll);

            switch (player1tilePreviewData.status)
            {
            case TilePreviewData.PreviewTileStatus.TILE_EXISTS:
                player1tilePreviewData.tile.Reveal();
                break;

            case TilePreviewData.PreviewTileStatus.SCORING_TILE:
                print("Reveal " + currentTurn + " \"scoring\" tile");
                break;

            case TilePreviewData.PreviewTileStatus.NO_TILE:
                print("No tile to reveal.");
                break;

            default:
                break;
            }

            break;

        case PlayerType.Player2:
            TilePreviewData player2tilePreviewData = player2Track.GetPreviewTile(piece, roll);

            switch (player2tilePreviewData.status)
            {
            case TilePreviewData.PreviewTileStatus.TILE_EXISTS:
                player2tilePreviewData.tile.Reveal();
                break;

            case TilePreviewData.PreviewTileStatus.SCORING_TILE:
                print("Reveal " + currentTurn + " \"scoring\" tile");
                break;

            case TilePreviewData.PreviewTileStatus.NO_TILE:
                print("No tile to reveal.");
                break;

            default:
                break;
            }
            break;

        default:
            break;
        }
    }
示例#2
0
    public TilePreviewData GetPreviewTile(Piece piece, int step)
    {
        TilePreviewData previewData = new TilePreviewData();
        int             index       = IndexOf(pieceManager.GetTile(piece)) + step;

        // The preview Tile is a Tile on the board
        if (index < TRACK_SIZE)
        {
            previewData.tile   = tiles[index];
            previewData.status = TilePreviewData.PreviewTileStatus.TILE_EXISTS;
        }
        // The preview Tile is the scoring Tile (not an actual Tile object)
        else if (index == TRACK_SIZE)
        {
            previewData.status = TilePreviewData.PreviewTileStatus.SCORING_TILE;
        }

        return(previewData);
    }