示例#1
0
        private void DrawPixelListInTilemap(ref Tilemap tilemap, List <Point> points, TilePainter tileData, CountDownRoot root)
        {
            tileData.Init(tilemap);

            foreach (Point point in points)
            {
                //tileData.Paint(new Vector3Int(point.x, -point.y, 0), root);
            }

            ////if (tileData == null)
            ////{
            ////    Debug.Log("tile data not set in specified map");
            ////}
            //else
            //{

            //    //new Vector3Int((int)xOffset + point.x, (int)(yOffset - point.y * hRatio), 0);

            //    //Init the object with the tilemap, if it is a rule tile it uses it to be attached to
            //    //if it is a worlf object it uses it to set it's location.



            //}
        }
示例#2
0
        private void DrawPixelListInTilemap(ref Tilemap tilemap, List <Point> points, TilePainter tileData)
        {
            //Debug.unityLogger.Log(TAG, "DrawPixelListInTilemap()");

            tileData.Init(tilemap);

            foreach (Point point in points)
            {
                tileData.Paint(new Vector3Int(point.x, point.y, 0));
            }
        }