public void SetCurrentBrushToTrap() { CurrentPaint = new TilePaint { blockType = BlockType.Trap, sprite = trap }; }
public void SetCurrentBrushToNegativeCoin() { CurrentPaint = new TilePaint { blockType = BlockType.NegativeCoin, sprite = negativeCoin }; }
public void SetCurrentBrushToCoin() { CurrentPaint = new TilePaint { blockType = BlockType.Coin, sprite = coin }; }
public void SetCurrentBrushToPlayerStart() { CurrentPaint = new TilePaint { blockType = BlockType.PlayerStart, sprite = playerStart }; }
public void SetCurrentBrushToWall() { CurrentPaint = new TilePaint { blockType = BlockType.Wall, sprite = wall }; }
public void SetCurrentBrushToAir() { CurrentPaint = CreateAirTilePaint(); }