private void UpdateNeighboursForRemovedObstacle(ObstacleType obstacleType) { foreach (KeyValuePair <ObjectDirection, Tile> neighbour in _tile.Neighbours) { if (!neighbour.Value) { continue; } TileObstacle tileObstacleOnNeighbour = neighbour.Value.TryGetTileObstacle(); if (tileObstacleOnNeighbour == null) { continue; } Logger.Log($"We will look for connections for neighbour {neighbour.Value.GridLocation.X},{neighbour.Value.GridLocation.Y}, which is {neighbour.Key} of {_tile.GridLocation.X},{_tile.GridLocation.Y}"); TileConnectionScoreInfo obstacleConnectionScoreOnNeighbour = NeighbourTileCalculator.MapNeighbourObstaclesOfTile(neighbour.Value, obstacleType); Logger.Log($"We calculated an obstacle connection type score of {obstacleConnectionScoreOnNeighbour} for location {neighbour.Value.GridLocation.X}, {neighbour.Value.GridLocation.Y}"); //update connection score on neighbour tileObstacleOnNeighbour.WithConnectionScoreInfo(obstacleConnectionScoreOnNeighbour); // If needed, place a background if (obstacleConnectionScoreOnNeighbour.RawConnectionScore != NeighbourTileCalculator.ConnectionOnAllSidesScore) { EditorOverworldTileBackgroundPlacer tileBackgroundPlacer = new EditorOverworldTileBackgroundPlacer(neighbour.Value as EditorOverworldTile); tileBackgroundPlacer.PlaceBackground <OverworldTileBaseGround>(); } } }
// Loading a tile obstacle for a tile, not creating a new one. We already have the connection score public void PlaceTileObstacle(ObstacleType obstacleType, TileConnectionScoreInfo obstacleConnectionScore) { TileObstacle tileObstacle = (TileObstacle)InstantiateTileAttributeGO <TileObstacle>(); tileObstacle.WithObstacleType(obstacleType); tileObstacle.WithConnectionScoreInfo(obstacleConnectionScore); Tile.SetWalkable(false); Tile.TryMakeMarkable(false); Tile.AddAttribute(tileObstacle); }