/// <summary> /// /// </summary> private void AssignBoundary() { if (_boundaryTile < 0) { return; } for (int i = 0; i < _graph.VertexCount; i++) { foreach (int j in _graph.GetVertexNeighborsOut(i)) { if (j == i) { _model.Assign(i, _boundaryTile); break; } } } }