private void LoadTileMap(string fileName, bool compressed = false) { if (System.IO.Path.GetExtension(fileName) != ".tmap" && System.IO.Path.GetExtension(fileName) != ".txt") { System.Windows.MessageBox.Show(fileName, "Invalid file"); return; } currentMap = fileName; TileGrid.ClearTiles(); TileMapWrapper tileMap = tileMapRepository.LoadMap(fileName, compressed); if (tileMap != null) { TileGrid.AddLayers(tileMap.Layers); TileGrid.Update(model.Sprites); model.CanvasWidth = tileMap.Width; model.CanvasHeight = tileMap.Height; Status.Text = "Loaded tilemap from: " + currentMap; TileGrid.SelectedLayer = 0; } else { Status.Text = "Tilemap load failed: " + currentMap; } }
public TileMapWrapper LoadMap(string fileName, bool compressed = false) { TileMap tileMap = mapRepository.LoadMap(fileName, compressed); TileMapWrapper result = new TileMapWrapper(tileMap.Width, tileMap.Height); ConvertLayers(result, tileMap.Layers); return(result); }
private static void ConvertLayers(TileMapWrapper result, IEnumerable <Layer> layersToConvert) { List <Layer> layers = new List <Layer>(); foreach (Layer l in layersToConvert) { l.Tiles = ConvertTiles(l.Tiles); result.AddLayer(l); } }