// Load the map private void CreateMap() { // Load map TmxFile2D mapFile = ResourceCache.GetTmxFile2D("test/map_1.tmx"); if (mapFile == null) { throw new Exception("Map not found"); } Node mapNode = scene.CreateChild("TileMap"); mapNode.Position = new Vector3(0f, 0f, 10f); mapNode.SetScale(1f / 0.7f); tileMap = mapNode.CreateComponent <TileMap2D>(); tileMap.TmxFile = mapFile; // Load pickup sprites var weaponSprite = ResourceCache.GetSprite2D("map/levels/platformer-art-complete-pack-0/Request pack/Tiles/raygunBig.png"); var armorSprite = ResourceCache.GetSprite2D("map/levels/platformer-art-complete-pack-0/Request pack/Tiles/shieldGold.png"); if (weaponSprite == null || armorSprite == null) { throw new Exception("Texture not found"); } // Initialize map Random r = new Random(); for (uint layerID = 0; layerID < tileMap.NumLayers; ++layerID) { TileMapLayer2D layer = tileMap.GetLayer(layerID); for (int x = 0; x < layer.Width; ++x) { for (int y = 0; y < layer.Height; ++y) { Node n = layer.GetTileNode(x, y); if (n == null) { continue; } Vector2 pos = tileMap.TileIndexToPosition(x, y); pos /= 0.7f; pos += new Vector2(0.5f, 0.5f); // Solid Block if (layer.GetProperty("Solid") == "True") { MapTile tile = new MapTile(pos); Tiles.Add(tile); collisionObjects.Add(tile); continue; } // Spawner switch (layer.GetProperty("Spawn")) { case "Player": playerSpawns.Add(pos); break; case "Enemy": enemySpawns.Add(pos); break; case "Weapon": if (r.NextDouble() < weaponSpawnRate) { Pickups.Add(new PickupWeaponUpgrade(scene, weaponSprite, pos)); } break; case "Armor": if (r.NextDouble() < armorSpawnRate) { Pickups.Add(new PickupArmor(scene, armorSprite, pos)); } break; default: continue; } // Skipped if not a spawner n.Remove(); } } } }
// This method loads the pickups // Recieves a line of serialized pickup data private void LoadPickups(string line) { InvokeOnMain(() => { // Create images var weaponSprite = ResourceCache.GetSprite2D("map/levels/platformer-art-complete-pack-0/Request pack/Tiles/raygunBig.png"); var armorSprite = ResourceCache.GetSprite2D("map/levels/platformer-art-complete-pack-0/Request pack/Tiles/shieldGold.png"); if (weaponSprite == null || armorSprite == null) { throw new Exception("Texture not found"); } // Clear Tilemap of old pickups for (uint layerID = 0; layerID < tileMap.NumLayers; ++layerID) { TileMapLayer2D layer = tileMap.GetLayer(layerID); for (int x = 0; x < layer.Width; ++x) { for (int y = 0; y < layer.Height; ++y) { Node n = layer.GetTileNode(x, y); if (n == null) { continue; } if (layer.HasProperty("Spawn")) { n.Remove(); } } } } // Remove added pickups from map. foreach (Pickup p in Pickups) { p.WorldNode.Remove(); } Pickups.Clear(); // Load each pickup string[] pickupsSplit = line.Split(';'); foreach (var pickup in pickupsSplit.Take(pickupsSplit.Length - 1)) { Pickup pickupObj; // determine type var pickupType = pickup.Split(',')[0]; if (pickupType == "Royale_Platformer.Model.PickupArmor") { pickupObj = new PickupArmor(); } else { pickupObj = new PickupWeaponUpgrade(); } // determine position var position = pickupObj.Deserialize(pickup); // Load if (pickupType == "Royale_Platformer.Model.PickupArmor") { Pickups.Add(new PickupArmor(scene, armorSprite, new Vector2(position.X, position.Y))); } else { Pickups.Add(new PickupWeaponUpgrade(scene, weaponSprite, new Vector2(position.X, position.Y))); } } }); }