void MakeMap() { // PVP모드에서는 서버에서 받은 MapData를 사용 TileMapFactory factory_map = this.GetComponent <TileMapFactory>(); Dictionary <int, Tile> map_data = factory_map.MakeTileMap(); this.GetComponent <TileMap>().SetTileMap(map_data); }
void SetPVEMode() { //1. 맵 생성 TileMapFactory factory_map = this.GetComponent <TileMapFactory>(); Dictionary <int, Tile> map_data = factory_map.MakeTileMap(); this.GetComponent <TileMap>().SetTileMap(map_data); //2. 캐릭터 생성 SetAICharacter(5); }
private void Start() { mTileMap = this.GetComponent <TileMap>(); mTileFactory = this.GetComponent <TileMapFactory>(); BoundBox.SetActive(true); // 타일맵 세팅 Dictionary <int, Tile> map_tile = mTileFactory.MakeTileMap(); this.GetComponent <TileMap>().SetTileMap(map_tile); }
public void RenderTest() { var tileString = "11111111111111111303030110B0B0B1133333311B0B0B011303030110B0B0B1133333311B0B0B011303030110B0B0B1111111111111111110202021120202011020202112020201111111111111111110B0B0B1103030311B0B0B011333333110B0B0B1103030311B0B0B011333333110B0B001103030311111111111111111"; var map = "1111110001100011000111111"; var list = new TileList(); list.Add(tileString); var bitmap = list[1].Render(5); bitmap.Save("tile.bmp"); var mapFactory = new TileMapFactory(list); var tileMap = mapFactory.GetTileMap(map, 5, 5); bitmap = tileMap.Render(); bitmap.Save("map.bmp"); }
public void RenderTest2() { var tileString1 = "11111111111111111303030110B0B0B1133333311B0B0B011303030110B0B0B1133333311B0B0B011303030110B0B0B1111111111111111110202021120202011020202112020201111111111111111110B0B0B1103030311B0B0B011333333110B0B0B1103030311B0B0B011333333110B0B001103030311111111111111111"; var tileString2 = "22222222222222222303030220B0B0B2233333322B0B0B022303030220B0B0B2233333322B0B0B022303030220B0B0B2222222222222222220202022220202022020202222020202222222222222222220B0B0B2203030322B0B0B011333333110B0B0B2203030322B0B0B022333333220B0B002203030322222222222222222"; var map = "1111110002200022000111111"; var list = new TileList(); list.Add(tileString1); list.Add(tileString2); var bitmap = list[1].Render(5); bitmap.Save("tile1.bmp"); bitmap = list[2].Render(10); bitmap.Save("tile2.bmp"); var mapFactory = new TileMapFactory(list); var tileMap = mapFactory.GetTileMap(map, 5, 5); bitmap = tileMap.Render(); bitmap.Save("map2.bmp"); bitmap = tileMap.Render(5); bitmap.Save("map2_5.bmp"); }