示例#1
0
    private void checkPlayerMove()
    {
        //If it's not the player's turn, don't check movement
        if (playersTurn && this.gameState == GameManager.state_game)
        {
            int horizontal = 0;
            int vertical   = 0;

            if (Input.GetMouseButtonDown(0))
            {
                Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                //convert to gametiles
                TileMapCoordinates mouseC = convertCoordinatesToTileMap(mousePos.x, mousePos.y);
                int px = (int)(this.player.transform.position.x / BoardManager.wMultiplier);
                int py = (int)(this.player.transform.position.y / BoardManager.hMultiplier);
                if (mouseC.x > px)
                {
                    horizontal = BoardManager.wMultiplier;
                    vertical   = 0;
                }
                else if (mouseC.x < px)
                {
                    horizontal = -BoardManager.wMultiplier;
                    vertical   = 0;
                }
                else if (mouseC.y > py)
                {
                    vertical = BoardManager.hMultiplier;
                }
                else if (mouseC.y < py)
                {
                    vertical = -BoardManager.hMultiplier;
                }
            }
            //we have movement, let the player itself figure out if he can move
            if (horizontal != 0 || vertical != 0)
            {
                this.player.PlayerMove(horizontal, vertical);
            }
        }
    }
示例#2
0
 //Call this to add the passed in Item to the List of Items. Also set its health
 public void AddItemToList(Item item)
 {
     if (this.gameState == GameManager.state_doing_setup)
     {
         TileMapCoordinates iC = convertCoordinatesToTileMap(item.transform.position.x, item.transform.position.y);
         this.itemMap[iC.x, iC.y] = item;
         this.declaredItems++;
         if (this.declaredItems == this.itemsOnBoard)
         {
             // all items accounted for. finish setup
             for (int i = 0; i < this.itemMap.GetLength(0); i++)
             {
                 for (int j = 0; j < this.itemMap.GetLength(1); j++)
                 {
                     Item it = this.itemMap[i, j];
                     if (it != null)
                     {
                         it.finishFullInit(this.boardScript.monsterTiles, this.boardScript.itemTiles);
                     }
                 }
             }
             this.gameState = GameManager.state_setup_done;
         }
     }
     else
     {
         TileMapCoordinates iC = convertCoordinatesToTileMap(item.transform.position.x, item.transform.position.y);
         // sometimes multiple gameobjects get created @ the same location @ the same time, like the bushfire, bunny or treemonster
         if (this.itemMap[iC.x, iC.y] != null && (
                 item.type == 102 ||
                 item.type == 111 ||
                 item.type == 114
                 ))
         {
             Destroy(this.itemMap[iC.x, iC.y].gameObject);
         }
         this.itemMap[iC.x, iC.y] = item;
     }
 }
示例#3
0
    public void RemoveItemFromList(Item i)
    {
        TileMapCoordinates iC = convertCoordinatesToTileMap(i.transform.position.x, i.transform.position.y);

        this.itemMap[iC.x, iC.y] = null;
    }