public void DrawObstacles(HashSet <Vector3Int> obstacleCoordinates) { Tile basicFloorCube = TileLoader.GetBasicFloorCube(); Tile collisionCube = TileLoader.GetBasicColliderCube(); foreach (Vector3Int pos in obstacleCoordinates) { floor1Map.SetTile(pos, basicFloorCube); collisionMap.SetTile(pos, collisionCube); } }