private void Awake() { pawnMoveValidator = GetComponent <PawnMoveValidator>(); moveChecker = GetComponent <MoveChecker>(); promotionChecker = GetComponent <PromotionChecker>(); tileGetter = GetComponent <TileGetter>(); }
void Start() { rend = GetComponentInChildren <SpriteRenderer>(); rend.sprite = Seed; Map = GameObject.Find("Map").GetComponent <Map>(); tileGetter = GetComponent <TileGetter>(); }
private void Awake() { tileGetter = GetComponent <TileGetter>(); boardSize = GetComponent <ITilesGenerator>().BoardSize; if (PlayerPrefs.HasKey("PawnRows")) { PawnRows = PlayerPrefs.GetInt("PawnRows"); } }
private void Awake() { moveChecker = GetComponent <MoveChecker>(); aiPawnMover = GetComponent <AIPawnMover>(); tileGetter = GetComponent <TileGetter>(); if (PlayerPrefs.HasKey("Difficulty")) { moveTreeDepth = PlayerPrefs.GetInt("Difficulty"); } }
private void Awake() { tileGetter = GetComponent <TileGetter>(); }
private void Awake() { boardSize = GetComponent <ITilesGenerator>().BoardSize; pawnMoveValidator = GetComponent <PawnMoveValidator>(); tileGetter = GetComponent <TileGetter>(); }
private void Start() { tileGetter = GetComponent <TileGetter>(); turnHandler = GetComponent <TurnHandler>(); }