// Use this for initialization void Start() { AddMessageHandlers(); player = GameObject.FindObjectOfType <Player> (); if (player == null) { GameObject playerGameObj = GameObject.FindGameObjectWithTag(Tags.Player); if (playerGameObj != null) { player = playerGameObj.GetComponent <Player> (); } else { Debug.LogWarning("No player object found in scene!"); } } if (player) { playerStartPosition = player.transform.position; } tileGenerator = GetComponent <TileGenerator> (); if (tileGenerator == null) { tileGenerator = GameObject.FindObjectOfType <TileGenerator> (); } // generate the initial layout if (tileGenerator != null) { tileGenerator.GenerateTileLayout(float.MaxValue); } #if UNITY_EDITOR || UNITY_EDITOR_OSX || UNITY_EDITOR_64 PlayerPrefs.DeleteAll(); #endif DisableParticles(); if (skyboxMaterials != null && skyboxMaterials.Length > 0) { RenderSettings.skybox = skyboxMaterials [Random.Range(0, skyboxMaterials.Length)]; } StartCoroutine(GetHighScoresWWW()); Messenger <string> .Broadcast(UIManager.MSG_SET_NOTIFICATION, "Tap to begin", MessengerMode.DONT_REQUIRE_LISTENER); }