private void HandleEvent(TileEventInfo tileEventInfo)
        {
            switch (tileEventInfo.Type)
            {
            case TileEventType.PlayerKill:
                if (tileEventInfo.IsEasy)
                {
                    parent?.Respawn();
                    if (parent is MovableTile movableTile)
                    {
                        movableTile.IsMoving = false;
                    }
                }
                else
                {
                    if (parent is PlayerTile)
                    {
                        EventManager.FireEvent(new TileEventInfo
                        {
                            Type = TileEventType.Reset, IsEasy = tileEventInfo.IsEasy
                        });
                    }
                }

                break;
            }
        }
示例#2
0
        private void HandleTileEvent(TileEventInfo info)
        {
            if (info.Id == ID)
            {
                switch (info.Type)
                {
                case TileEventType.Reset:
                    if (info.IsEasy)
                    {
                        Die(Respawn);
                    }
                    else
                    {
                        EventManager.FireEvent(new GameStateMessageEventInfo {
                            GameState = GameState.Lost
                        });
                    }
                    break;

                case TileEventType.Consumed:
                    Die(() => { EventManager.FireEvent(new RemoveActorEvent {
                            actor3D = this
                        }); });
                    break;
                }
            }
        }