/// <summary> /// Internal rendering method. This actually initiates the rendering logic of <see cref="TileEngine"/> /// </summary> /// <param name="tilePointTable"><see cref="TilePointTable"/> data to render on screen</param> private void InternalDoRender(TilePointTable tilePointTable) { if (!isOpenGLInitialized) { return; } tileEngine.DoRender(ref tilePointTable); if (OnRenderingComplete != null) { OnRenderingComplete(); } }