示例#1
0
        public MainWindow()
        {
            _formConstructed = false;

            InitializeComponent();

            _db              = new DbInterface();
            _tiles           = new TileConfigInterface();
            _drawingHandler  = new DrawingHandler("Main", this, _tiles, _db);
            _painter         = new Painter(this, _db);
            _fogOfWarPainter = new FogOfWarPainter(this, _db);

            _timeAndWeatherHandler = new TimeAndWeatherHandler(_db);

            imgHexMap.BackColor = ColorTranslator.FromHtml("#333333");

            cmbTerrain.Items.AddRange(_tiles.GetTerrainNames());
            cmbTerrain.SelectedIndex = 1;

            cmbVegetation.Items.AddRange(_tiles.GetVegetationNames());
            cmbVegetation.SelectedIndex = 0;

            cmbIcon.Items.AddRange(_tiles.GetIconNames());
            cmbIcon.SelectedIndex = 0;

            cmbPlayerIcon.Items.AddRange(_tiles.GetIconNames());
            cmbPlayerIcon.SelectedIndex = 0;

            object[] riverSizes = { "Stream", "River, Small", "River, Large" };
            cmbRiver.Items.AddRange(riverSizes);
            cmbRiver.SelectedIndex = 0;

            object[] roadSizes = { "Trail", "Dirt Road", "Cobbled Road", "Ancient Road" };
            cmbRoad.Items.AddRange(roadSizes);
            cmbRoad.SelectedIndex = 0;

            object[] fogOfWarTypes = { "Full", "Half" };
            cmbFogOfWar.Items.AddRange(fogOfWarTypes);
            cmbFogOfWar.SelectedIndex = 0;

            rbSelect.Checked = true;

            chk100GmIcons.Checked     = true;
            chk100PlayerIcons.Checked = true;

            _formConstructed = true;

            imgHexMap.SetPosition(_db.Session.Get().CurrentMapCorner);

            DrawMap();

            _autoSaveTimer = new Timer(e => AutoSave(), null, TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1));
        }
        public PlayerWindow(TileConfigInterface tiles, DbInterface db, TimeAndWeatherHandler timeAndWeatherHandler)
        {
            InitializeComponent();

            _drawingHandler = new DrawingHandler("Player", this, tiles, db);

            _fogOfWarPainter = new FogOfWarPainter(this, db);

            _timeAndWeatherHandler = timeAndWeatherHandler;
            _timeAndWeatherHandler.Subscribe(this);

            imgPlayerMap.BackColor = ColorTranslator.FromHtml("#333333");

            imgPlayerMap.SetPosition(db.Session.Get().CurrentMapCorner);

            DrawMap();
            UpdateTimeAndWeather();
        }
        public DrawingHandler(string tag, IDrawingUi drawingUi, TileConfigInterface tiles, DbInterface db)
        {
            _handlerTag = tag;

            _drawingUi = drawingUi;

            _terrainLayerDrawer     = new TerrainLayerDrawer(drawingUi, tiles, db);
            _riverLayerDrawer       = new RiverLayerDrawer(drawingUi, tiles, db);
            _roadLayerDrawer        = new RoadLayerDrawer(drawingUi, tiles, db);
            _gmIconLayerDrawer      = new GmIconLayerDrawer(drawingUi, tiles, db);
            _playerIconLayerDrawer  = new PlayerIconLayerDrawer(drawingUi, tiles, db);
            _fogOfWarLayerDrawer    = new FogOfWarLayerDrawer(drawingUi, tiles, db);
            _selectLayerDrawer      = new SelectLayerDrawer(drawingUi, tiles, db);
            _partyLayerDrawer       = new PartyLayerDrawer(drawingUi, db);
            _overlayGridLayerDrawer = new OverlayGridLayerDrawer(drawingUi);

            _layerDrawers = new List <BaseLayerDrawer>
            {
                _terrainLayerDrawer, _riverLayerDrawer, _roadLayerDrawer, _gmIconLayerDrawer,
                _playerIconLayerDrawer, _fogOfWarLayerDrawer
            };
        }
 public RoadLayerDrawer(IDrawingUi uiInterface, TileConfigInterface tiles, DbInterface db) : base(uiInterface, tiles, db)
 {
 }
示例#5
0
 public TerrainLayerDrawer(IDrawingUi uiInterface, TileConfigInterface tiles, DbInterface db) : base(uiInterface, tiles, db)
 {
     _mapTileImages = new Dictionary <string, Bitmap>();
 }
示例#6
0
 protected BaseLayerDrawer(IDrawingUi uiInterface, TileConfigInterface tiles, DbInterface db)
 {
     UiInterface = uiInterface;
     Tiles       = tiles;
     Db          = db;
 }