public void Initialize(TileData data, Map map) { Map = map; X = data.X; Y = data.Y; Type = data.Type; Topology = data.Topology; Biome = data.Biome; WindDirection = data.WindDirection; Temperature = data.Temperature; Precipitation = data.Precipitation; // Visual transform.position = data.Position; FogOfWarObject.transform.position = new Vector3(data.Position.x, 0f, data.Position.z); DefaultColor = GetSimpleTileColor(); HoverColor = new Color(DefaultColor.r - 0.3f, DefaultColor.g - 0.3f, DefaultColor.b - 0.3f); SetColor(DefaultColor); }
public void SetBiome() { Biome = CalculateBiome(); }