示例#1
0
    public bool IsCollidedWithNeighbour(RaycastHit2D hit)
    {
        var position   = GetPoint(hit.collider.transform);
        var neighbours = GetNeighbours(selectedTile);

        if (neighbours.Any(pos => pos.X == position.X && pos.Y == position.Y))
        {
            tiles[selectedTile].StopSpinning();
            swappedTile = position;
            SwapTiles(selectedTile, swappedTile);
            if (tiles.FindMatches().ToList().Any())
            {
                return(false);
            }
        }
        else
        {
            tiles[selectedTile].StopSpinning();
            selectedTile = null;
        }

        return(true);
    }
示例#2
0
    // Update is called once per frame
    private void Update()
    {
        gameState = GetGameState();
        switch (gameState)
        {
        case (GameState.TileMoving):
            return;

        case GameState.HasEmptyTiles:
        {
            Collapse();
            FillField();
            break;
        }

        case GameState.TileSelected:
        {
            if (!Input.GetMouseButtonDown(0))
            {
                return;
            }
            var hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
            if (hit.collider != null)
            {
                var position   = GetPoint(hit.collider.transform);
                var neighbours = GetNeighbours(selectedTile);
                if (neighbours.Any(pos => pos.X == position.X && pos.Y == position.Y))
                {
                    tiles[selectedTile].StopSpinning();
                    swappedTile = position;
                    SwapTiles(selectedTile, swappedTile);
                }
                else
                {
                    tiles[selectedTile].StopSpinning();
                    selectedTile = null;
                }
            }
            break;
        }

        case GameState.MovedTile:
        {
            var matches = tiles.FindMatches().ToList();
            if (matches.Any())
            {
                foreach (var tile in matches)
                {
                    tile.Remove();
                    ScoreManager.Add(1);
                }
            }
            else
            {
                SwapTiles(selectedTile, swappedTile);
            }
            selectedTile = null;
            swappedTile  = null;
            break;
        }

        case (GameState.None):
        {
            var matches = tiles.FindMatches().ToList();
            if (matches.Any())
            {
                foreach (var tile in matches)
                {
                    tile.Remove();
                    ScoreManager.Add(1);
                }
                break;
            }
            if (Input.GetMouseButtonDown(0))
            {
                var hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
                if (hit.collider != null)
                {
                    var position = GetPoint(hit.collider.transform);
                    selectedTile = position;
                    tiles[selectedTile].StartSpinning();
                }
            }
            break;
        }
        }
    }