public void SelectTile(Tile t) { Tile.TileState incomingState = t.State; ClearBoardState(); Hex hex = t.Hex; if (incomingState == Tile.TileState.Normal || incomingState == Tile.TileState.Selected) { ResetTurn(); return; } else { // Select a brand new tile t.State = Tile.TileState.Selected; if (t.Hex.area != GameArea.Board) { ShowBasePlacingSpots(t); } else { ShowSpotsForTileAndType(t, t.type); } } }
private void OnGUI() { //Grid Construction if (GUILayout.Button("Spawn Grid")) { FindObjectOfType <GridManager>().SpawnGrid(); } if (GUILayout.Button("Refresh Grid")) { FindObjectOfType <GridManager>().UpdateTilePosition(); SetTileStatusOnInnateBuildings(); } if (GUILayout.Button("Destroy Grid")) { FindObjectOfType <GridManager>().DestroyGrid(); } EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); //Tile Selection tileOptions = (Tile.TileState)EditorGUILayout.EnumPopup("Type to select:", tileOptions); if (GUILayout.Button("Select")) { TileSelection(tileOptions); } EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); }
public void SetTileState(int aX, int aZ, Tile.TileState aTileState) { if (aX >= myWidth || aX < 0 || aZ >= myDepth || aZ < 0) { // Return null "Tile" Tile nullTile = new Tile(); nullTile.GetSetTileState = Tile.TileState.empty; } else { Tile tempTile = new Tile(this, aX, aZ); tempTile.GetSetTileState = aTileState; CopySetTile(tempTile); } }
//returns a copy of matris with enum state values Tile.TileState[,] EnumMatris() { Tile.TileState[,] tempMatris = new Tile.TileState[rows, columns]; for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { if (matris[i, j] != null) { tempMatris[i, j] = matris[i, j].state; } } } return(tempMatris); }
private void TileSelection(Tile.TileState tileState) { List <Tile> result = ArrayUtility.FindAll(FindObjectsOfType <Tile>(), (t) => t.tileState == tileState); GameObject[] results = new GameObject[result.Count]; int i = 0; foreach (Tile tile in result) { results[i] = tile.gameObject; i++; } Selection.objects = results; }
public LinkedList <Tile> toLinkedList(Tile.TileState a_state) { LinkedList <Tile> l_list = new LinkedList <Tile>(); for (int i = 0; i < m_width; i++) { for (int j = 0; j < m_height; j++) { if (m_tileMap[i, j].p_tileState == a_state) { l_list.AddLast(m_tileMap[i, j]); } } } return(l_list); }
//Used for alien logic and debugging in scene view. public bool GetCollisionWithObject(GameObject _object, ref Tile _occupiedTile, Tile.TileState _targetState) { foreach (var row in gridTiles) { foreach (var tile in row) { if (tile.boundingBox.IsColliding(_object)) { if (_occupiedTile != null && tile != _occupiedTile) { _occupiedTile.currentTileState = Tile.TileState.Empty; } _occupiedTile = tile; _occupiedTile.currentTileState = _targetState; return(true); } } } return(false); }
public void SetStateTile(Position position, Tile.TileState state) { Board.boardInstance._tabTiles[position.X, position.Y]._tileState = state; }
public void setTileState(int tileX, int tileY, Tile.TileState newTileState) { getTileFromXY(tileX, tileY).GetComponent <Tile>().setCurrentState(newTileState); }
public void setTileState(int tileID, Tile.TileState newTileState) { getTileFromID(tileID).GetComponent <Tile>().setCurrentState(newTileState); }
public void LoadContent(Vector2 tileDimensions) { Image.LoadContent(); Vector2 position = -tileDimensions; foreach (string row in Tile.Row) { string[] split = row.Split(']'); position.X = -tileDimensions.X; position.Y += tileDimensions.Y; foreach (string s in split) { if (s != String.Empty) { position.X += tileDimensions.X; if (!s.Contains('x')) { state = SongAdventureAndroid.Tile.TileState.Passive; Tile tile = new Tile(); string str = s.Replace("[", String.Empty); int value1 = int.Parse(str.Substring(0, str.IndexOf(':'))); int value2 = int.Parse(str.Substring(str.IndexOf(':') + 1)); if (SolidTiles.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) state = SongAdventureAndroid.Tile.TileState.Solid; tile.LoadContent(position, new Rectangle(value1 * (int)tileDimensions.X, value2 * (int)tileDimensions.Y, (int)tileDimensions.X, (int)tileDimensions.Y), state); if (OverlayTiles.Contains("[" + value1.ToString() + ":" + value2.ToString() + "]")) overlayTiles.Add(tile); else underlayTiles.Add(tile); } } } } }
public void SetTile(int row, int col, Tile.TileState state) { board[row, col] = state; }