public void SetModel(TierData tier) { titleText.text = tier.Meta.name; completionPercentageText.text = "TIER_COMPLETION_PERCENTAGE" .Get($"{(Mathf.FloorToInt(tier.Meta.completionPercentage * 100 * 100) / 100f):0.00}"); backgroundGradient.SetGradient(new ColorGradient(tier.Meta.colorPalette.background, -45)); }
// Use this for initialization void Start() { _currentTierData = UserDataObject.GetCurrentTier(); tierNameText.text = _currentTierData.tierName.ToUpper(); FillGoalList(); }
public static TierData GetNextTier() { TierData nextTier = GetCurrentTier(); if (PlayerPrefs.GetInt("CurrentTierId") != GetAllTiers().Count - 1) { nextTier = currentUser.tierData[PlayerPrefs.GetInt("CurrentTierId") + 1]; } return(nextTier); }
public IEnumerable <Tier> MapEnumerable() { var from = LoadJson(TierData.CreateInstance()); return(from.Tiers.Select(l => new Tier { Name = l.Name, PtierId = l.Id })); }
public SetPlayerTierData(TierData td)//td is emtpy we can get the one that has data let us try this for now { m_id = 18073; TierID = td.TierID; TierRulesID = td.TierRulesID; TierName = td.TierName; TierColor = td.TierColor; AmntSpend = td.AmntSpend; NbrPoints = td.NbrPoints; PtsMultiplier = td.Multiplier; isdelete = td.isdelete; }
public static int Save(TierData td) { SetPlayerTierData msg = new SetPlayerTierData(td); try { msg.Send(); } catch (ServerCommException ex) { throw new Exception("SetPlayerTierData: " + ex.Message); } return(msg.TierID); }
// Use this for initialization void Start() { KinectManager = GameObject.Find("KinectManager"); _kinectManager = KinectManager.GetComponent <KinectManager>(); _interactionManager = KinectManager.GetComponent <InteractionManager>(); if (!_kinectManager.displayUserMapSmall) { _kinectManager.displayUserMapSmall = true; } _currTier = UserDataObject.GetCurrentTier(); FillMenu(); // ScrollToCurrentTier(); }
// Use this for initialization void Start() { KinectManager = GameObject.Find("KinectManager"); if (KinectManager) { _kinectManager = KinectManager.GetComponent <KinectManager>(); } if (!_kinectManager.displayUserMapSmall) { _kinectManager.displayUserMapSmall = true; } _currentTierData = UserDataObject.GetCurrentTier(); tierNameText.text = UserDataObject.GetCurrentTier().tierName + " average data"; FillSummaryList(); }
public void OnTierSelected(TierData tier) { SelectedTier = tier; print("Selected tier " + tier.Meta.name); if (tier.Meta.character != null) { lowerLeftColumn.Enter(); rewardCharacterName.text = tier.Meta.character.Name; } if (!tier.locked) { lowerRightColumn.Enter(); startButton.State = tier.StagesValid ? CircleButtonState.Start : CircleButtonState.Download; startButton.StartPulsing(); } rankingsTab.UpdateTierRankings(SelectedTier.Id); initializedSettingsTab = false; LoadCover(); LoadPreview(); }
protected override void UnpackResponse() { base.UnpackResponse(); MemoryStream responseStream = new MemoryStream(m_responsePayload); BinaryReader responseReader = new BinaryReader(responseStream, Encoding.Unicode); if (responseStream.Length < MinResponseMessageLenght)//responseStream = 4 < 6 { throw new MessageWrongSizeException("Get Player Tier Data"); } try { //let us try one data for now responseReader.BaseStream.Seek(sizeof(int), SeekOrigin.Begin); ushort TierCount = responseReader.ReadUInt16(); for (ushort x = 0; x < TierCount; x++) { TierData code = new TierData(); code.TierID = responseReader.ReadInt32(); code.TierRulesID = responseReader.ReadInt32(); ushort stringLen = responseReader.ReadUInt16(); code.TierName = new string(responseReader.ReadChars(stringLen)); code.TierColor = responseReader.ReadInt32(); stringLen = responseReader.ReadUInt16(); string tempDec = new string(responseReader.ReadChars(stringLen)); if (!string.IsNullOrEmpty(tempDec)) { code.AmntSpend = decimal.Parse(tempDec); } stringLen = responseReader.ReadUInt16(); tempDec = new string(responseReader.ReadChars(stringLen)); if (!string.IsNullOrEmpty(tempDec)) { code.NbrPoints = decimal.Parse(tempDec); } stringLen = responseReader.ReadUInt16(); tempDec = new string(responseReader.ReadChars(stringLen)); if (!string.IsNullOrEmpty(tempDec)) { code.Multiplier = decimal.Parse(tempDec); } tierData.Add(code); if (TierID == 0) { GetPlayerTierData.getPlayerTierData.Add(code); } } } catch (EndOfStreamException e) { throw new MessageWrongSizeException("Get Player Data", e); } catch (Exception e) { throw new ServerException("Get Player Tier Data", e); } responseReader.Close(); }
public void SetModel(TierData tier) { Tier = tier; IsScrollRectFix = tier.isScrollRectFix; if (IsScrollRectFix) { foreach (Transform child in transform) { child.gameObject.SetActive(false); } } else { Index = tier.index; canvasGroup.alpha = 1f; foreach (Transform child in transform) { child.gameObject.SetActive(true); } active = true; screenCenter = this.GetScreenParent <TierSelectionScreen>().ScreenCenter; characterRoot.gameObject.SetActive(tier.Meta.character != null); if (tier.Meta.character != null) { characterDisplay.Load(CharacterAsset.GetTachieBundleId(tier.Meta.character.AssetId)); characterDisplay.canvasGroup.alpha = 0; } gradientPane.SetModel(tier); for (var stage = 0; stage < Math.Min(3, tier.Meta.stages.Count); stage++) { stageCards[stage].SetModel( tier.Meta.parsedStages[stage], new ColorGradient(tier.Meta.colorPalette.stages[stage], 90f) ); } lockedOverlayRoot.SetActive(tier.locked || !tier.StagesValid); if (tier.locked) { lockedOverlayIcon.sprite = lockedIcon; lockedOverlayText.text = "TIER_LOCKED".Get(); } else if (!tier.StagesValid) { lockedOverlayIcon.sprite = unlockedIcon; lockedOverlayText.text = "TIER_NOT_DOWNLOADED".Get(); } foreach (Transform child in criteriaHolder.transform) { Destroy(child.gameObject); } foreach (var criterion in tier.Meta.parsedCriteria) { var criterionEntry = Instantiate(criterionEntryPrefab, criteriaHolder.transform); criterionEntry.SetModel(criterion.Description, CriterionState.Passed); } LayoutFixer.Fix(criteriaHolder.transform); } }
private void ToggleAndCheckRepetition() { StopTracking(); _minTimeAlreadyReached = false; _bothFeetUp = false; _inStartingPosition = false; textReps.text = "Reps " + _repsIterator + "/" + UserDataObject.GetCurrentRepetitionsArray().Length; Debug.Log("ACCOMPLISHED REPETITION"); Debug.Log("Activate Handcursor"); // if (!CanvasHandCursor.activeSelf) // { // CanvasHandCursor.gameObject.SetActive(true); // _interactionManager.enabled = true; // } // Save the time and confidence for the current repetition _currentRepetition.userTime = _durationManager.GetlatestTimeInSeconds(); _currentRepetition.confidence = _currentRepetitionConfidence / confidenceIterator; _currentRepetition.attempts = attemptsIterator; Debug.Log("Repetition time: " + _currentRepetition.userTime + " || confidence: " + _currentRepetition.confidence); // Toggle current repetition _currentRepetition.accomplished = true; _toggleArray[Array.IndexOf(UserDataObject.GetCurrentRepetitionsArray(), _currentRepetition)].isOn = true; // Check if last repetition if (_currentRepetition == UserDataObject.GetCurrentRepetitionsArray().Last()) { // Exercise and side accomplished _currentExerciseData.accomplished = true; UserDataObject.GetCurrentSide().accomplished = true; // Set values for side attempts, confidence, and time regarding repetitions UserDataObject.GetCurrentSide().userTime = 0.0f; UserDataObject.GetCurrentSide().confidence = 0.0f; UserDataObject.GetCurrentSide().attempts = 0; foreach (var repetition in UserDataObject.GetCurrentRepetitionsArray()) { UserDataObject.GetCurrentSide().userTime += repetition.userTime; UserDataObject.GetCurrentSide().confidence += repetition.confidence; UserDataObject.GetCurrentSide().attempts += repetition.attempts; } // Set the avg usertime and confidence for the current side UserDataObject.GetCurrentSide().userTime /= UserDataObject.GetCurrentRepetitionsArray().Length; UserDataObject.GetCurrentSide().confidence /= UserDataObject.GetCurrentRepetitionsArray().Length; // Set values for exercise attempts, confidence, and time regarding sides sideAccomplishedCounter = 0; _currentExerciseData.confidence = 0.0f; _currentExerciseData.userTime = 0.0f; _currentExerciseData.attempts = 0; foreach (var side in UserDataObject.GetCurrentExercise().sides) { if (side.accomplished) { sideAccomplishedCounter++; _currentExerciseData.confidence += side.confidence; _currentExerciseData.userTime += side.userTime; _currentExerciseData.attempts += side.attempts; } } // Set the avg usertime and confidence for the current exercise _currentExerciseData.userTime /= sideAccomplishedCounter; _currentExerciseData.confidence /= sideAccomplishedCounter; // If all sides accomplished bool allSidesAccomplished = true; SideData nextSide; foreach (var side in _currentExerciseData.sides) { if (side.accomplished == false) { allSidesAccomplished = false; } } if (allSidesAccomplished) { // If last exercise --> accomplish current tier Debug.Log("PlayerPrefs.GetInt(CurrentExerciseId)" + PlayerPrefs.GetInt("CurrentExerciseId")); Debug.Log("UserDataObject.GetCurrentTierErcisesLength()" + UserDataObject.GetCurrentTierErcisesLength()); if (PlayerPrefs.GetInt("CurrentExerciseId") == UserDataObject.GetCurrentTierErcisesLength() - 1) { // todo All exercises accomplished congratulations or so UserDataObject.GetCurrentTier().accomplished = true; // If last tier reached --> do nothing if (PlayerPrefs.GetInt("CurrentTierId") == UserDataObject.GetAllTiers().Count - 1) { } else // If not last tier --> unlock next tier { TierData nextTier = UserDataObject.GetNextTier(); nextTier.isInteractable = true; } } else // If not last exercise --> unlock next exercise { ExerciseData nextExerciseData = UserDataObject.GetNextExercise(); nextExerciseData.isInteractable = true; nextExerciseData.unlocked = 1; // UserDataObject.currentUser.exerciseData[PlayerPrefs.GetInt("CurrentExerciseId") + 1].isInteractable = true; // UserDataObject.currentUser.exerciseData[PlayerPrefs.GetInt("CurrentExerciseId") + 1].unlocked = 1; } } // Save data to user json file SaveCurrentExerciseData(); // Load the summary scene StartCoroutine(loadSummaryScene()); } // If not last repetition --> current repetition is next repetition else { _currentRepetition = UserDataObject.GetCurrentRepetitionsArray()[Array.IndexOf(UserDataObject.GetCurrentRepetitionsArray(), _currentRepetition) + 1]; PlayerPrefs.SetInt("CurrentRepetitionId", Array.IndexOf(UserDataObject.GetCurrentRepetitionsArray(), _currentRepetition)); startTrackingAgain = true; Debug.Log("STARTTRAKCINGAGAIN" + startTrackingAgain); // Save data to user json file SaveCurrentExerciseData(); } Debug.Log("-----------------------"); Debug.Log("TOGGLEANDSAVE"); Debug.Log("-----------------------"); // Reset all variables needed for next repetition _currentRepetitionConfidence = 0; confidenceIterator = 0; attemptsIterator = 0; _durationManager.ResetlatestTimeInSeconds(); _durationManager.ResetProgress(); _firstCheckpoint = false; _secondCheckpoint = false; pufferList.Clear(); if (startTrackingAgain) { StartCoroutine("StartTracking"); // StartCoroutine("RewindAnimateSuccess"); } }
public TierState(TierData tier) { Tier = tier; Stages = new GameState[tier.Meta.stages.Count]; }