示例#1
0
        void PopulateBlockList()
        {
            Block[] b = TidyEditorUtility.GetCurrentBlocks();

            workingBlocks = new List <OrientedBlock>();

            if (b != null)
            {
                for (int i = 0; i < b.Length; i++)
                {
                    workingBlocks.Add(b[i] as OrientedBlock);
                }
            }

            workingBlocks.Insert(0, TidyEditorUtility.GetNullBlock() as OrientedBlock);

            //Working block
            if (workingBlocks.Count > 0)
            {
                HandleBlockChange(workingBlocks[0], false);
            }
        }
示例#2
0
        //Rect bRect = new Rect(0.0f,0.0f,0.0f,0.0f);

        public void DrawWindow()
        {
            EditorGUILayout.BeginHorizontal();

            EditorGUILayout.BeginVertical();

            GUILayout.Label(TidyMessages.BLOCK_EDITOR_BLOCKLIST_TITLE);

            if (GUILayout.Button(
                    new GUIContent(TidyMessages.BLOCK_EDITOR_ADD_BLOCK,
                                   TidyMessages.BLOCK_EDITOR_ADD_BLOCK_TOOLTIP), GUILayout.Width(125)))
            {
                CreateNewBlock();
            }

            //GUI.Box(bRect,"");

            windowScrollPos = GUILayout.BeginScrollView(windowScrollPos, GUILayout.Width(125));

            Rect br = EditorGUILayout.BeginVertical();

            GUI.Box(br, "");

            bool refreshBlocks = false;

            for (int i = 0; i < workingBlocks.Count; i++)
            {
                if (workingBlocks[i] == null)
                {
                    refreshBlocks = true;

                    continue;
                }

                GUILayout.Label(workingBlocks[i].name);

                if (GUILayout.Button("", GUILayout.Width(100), GUILayout.Height(100)))
                {
                    //Here we go
                    if (workingBlocks[i] != workingBlockPrefab)
                    {
                        if (HasWorkingBlockChanged())
                        {
                            GetPreviewForGameObject(workingBlock.GetDefaultBlock(), true);

                            if (EditorUtility.DisplayDialog(TidyMessages.BLOCK_EDITOR_SWITCH_DIALOG,
                                                            TidyMessages.BLOCK_EDITOR_SWITCH_PROMPT,
                                                            TidyMessages.BLOCK_EDITOR_SWITCH_CONFIRM,
                                                            TidyMessages.BLOCK_EDITOR_SWITCH_REJECT))
                            {
                                HandleBlockChange(workingBlocks[i], true);
                            }
                            else
                            {
                                HandleBlockChange(workingBlocks[i], false);
                            }
                        }
                        else
                        {
                            HandleBlockChange(workingBlocks[i], false);
                        }
                    }
                }

                Rect r = GUILayoutUtility.GetLastRect();

                Texture2D preview = GetPreviewForGameObject(workingBlocks[i].GetDefaultBlock(), false);

                if (preview != null)
                {
                    GUI.DrawTexture(r, preview, ScaleMode.ScaleAndCrop, false);

                    if (workingBlocks[i] == workingBlockPrefab)
                    {
                        GUI.DrawTexture(r, itemSelectedTexture, ScaleMode.StretchToFill, true);
                    }
                }
            }

            GUILayout.FlexibleSpace();

            EditorGUILayout.EndVertical();

            GUILayout.EndScrollView();

            if (refreshBlocks)
            {
                PopulateBlockList();
            }

            if (Event.current.type == EventType.Repaint)
            {
                //bRect = GUILayoutUtility.GetLastRect();
            }

            EditorGUILayout.EndVertical();

            if (workingBlock != null)
            {
                EditorGUILayout.BeginVertical();

                EditorGUILayout.BeginHorizontal();

                GUILayout.Label(TidyMessages.BLOCK_EDITOR_BLOCK_NAME);

                bool emptyBlock = TidyEditorUtility.IsEmptyBlock(workingBlock);

                if (emptyBlock)
                {
                    GUI.enabled = false;
                }

                blockName = GUILayout.TextField(blockName, 50, GUILayout.Width(100));

                blockName = blockName.Replace(".", "");
                blockName = blockName.Replace("/", "");
                blockName = blockName.Replace("\\", "");


                GUILayout.FlexibleSpace();

                if (!hasWorkingBlockChanged && !emptyBlock)
                {
                    GUI.enabled = false;
                }

                if (GUILayout.Button(new GUIContent(TidyMessages.BLOCK_EDITOR_SAVE_BUTTON,
                                                    TidyMessages.BLOCK_EDITOR_SAVE_BUTTON_TOOLTIP)))
                {
                    SaveBlock(workingBlock, workingBlockPrefab.gameObject);

                    GetPreviewForGameObject(workingBlock.GetDefaultBlock(), true);

                    hasWorkingBlockChanged = false;
                }

                if (!hasWorkingBlockChanged && !emptyBlock)
                {
                    GUI.enabled = true;
                }

                EditorGUILayout.EndHorizontal();

                EditorGUILayout.Space();


                fold_blockOptions = EditorGUILayout.Foldout(fold_blockOptions, TidyMessages.BLOCK_EDITOR_BLOCK_OPTIONS);

                if (fold_blockOptions)
                {
                    EditorGUILayout.BeginVertical();

                    bool cacheOption = workingBlock.actAsEmptyBlock;

                    EditorGUI.indentLevel = 2;

                    workingBlock.actAsEmptyBlock = EditorGUILayout.Toggle(new GUIContent(
                                                                              TidyMessages.BLOCK_EDITOR_ACT_AS_EMPTY_BLOCK,
                                                                              TidyMessages.BLOCK_EDITOR_ACT_AS_EMPTY_BLOCK_TOOLTIP), workingBlock.actAsEmptyBlock);

                    if (workingBlock.actAsEmptyBlock != cacheOption)
                    {
                        hasWorkingBlockChanged = true;
                    }

                    bool cacheColliderOption = workingBlock.retainCollider;

                    workingBlock.retainCollider = EditorGUILayout.Toggle(new GUIContent(TidyMessages.BLOCK_EDITOR_RETAIN_COLLIDER,
                                                                                        TidyMessages.BLOCK_EDITOR_RETAIN_COLLIDER_TOOLTIP), workingBlock.retainCollider);

                    if (workingBlock.retainCollider != cacheColliderOption)
                    {
                        hasWorkingBlockChanged = true;
                    }

                    float x_offset = EditorGUILayout.FloatField(new GUIContent(TidyMessages.BLOCK_EDITOR_X_OFFSET,
                                                                               TidyMessages.BLOCK_EDITOR_X_OFFSET_TOOLTIP),
                                                                workingBlock.x_offset);


                    float y_offset = EditorGUILayout.FloatField(new GUIContent(TidyMessages.BLOCK_EDITOR_Y_OFFSET,
                                                                               TidyMessages.BLOCK_EDITOR_Y_OFFSET_TOOLTIP),
                                                                workingBlock.y_offset);

                    float z_offset = EditorGUILayout.FloatField(new GUIContent(TidyMessages.BLOCK_EDITOR_Z_OFFSET,
                                                                               TidyMessages.BLOCK_EDITOR_Z_OFFSET_TOOLTIP),
                                                                workingBlock.z_offset);


                    float x_rotation = EditorGUILayout.FloatField(new GUIContent(TidyMessages.BLOCK_EDITOR_X_ROTATION,
                                                                                 TidyMessages.BLOCK_EDITOR_X_ROTATION_TOOLTIP),
                                                                  workingBlock.x_rotation);


                    float y_rotation = EditorGUILayout.FloatField(new GUIContent(TidyMessages.BLOCK_EDITOR_Y_ROTATION,
                                                                                 TidyMessages.BLOCK_EDITOR_Y_ROTATION_TOOLTIP),
                                                                  workingBlock.y_rotation);

                    float z_rotation = EditorGUILayout.FloatField(new GUIContent(TidyMessages.BLOCK_EDITOR_Z_ROTATION,
                                                                                 TidyMessages.BLOCK_EDITOR_Z_ROTATION_TOOLTIP),
                                                                  workingBlock.z_rotation);

                    if (x_offset != workingBlock.x_offset || y_offset != workingBlock.y_offset || z_offset != workingBlock.z_offset ||
                        x_rotation != workingBlock.x_rotation || y_rotation != workingBlock.y_rotation || z_rotation != workingBlock.z_rotation)
                    {
                        workingBlock.SetOffset(new Vector3(x_offset, y_offset, z_offset),
                                               new Vector3(x_rotation, y_rotation, z_rotation));
                        hasWorkingBlockChanged = true;
                    }

                    EditorGUI.indentLevel = 0;

                    EditorGUILayout.EndVertical();
                }

                EditorGUILayout.Space();

                blockWindowScrollPos = GUILayout.BeginScrollView(blockWindowScrollPos);

                EditorGUILayout.BeginVertical(GUILayout.ExpandWidth(true));

                fold_basicBlocks = EditorGUILayout.Foldout(fold_basicBlocks, TidyMessages.BLOCK_EDITOR_BASIC_BLOCKS);

                EditorGUILayout.Space();

                if (fold_basicBlocks)
                {
                    DrawBlockSet(workingBlock.Centre_Alone, BlockOrientation.Centre_Alone);
                    DrawBlockSet(workingBlock.Centre_Surrounded, BlockOrientation.Centre_Surrounded);
                }

                fold_flatSurfaces = EditorGUILayout.Foldout(fold_flatSurfaces, TidyMessages.BLOCK_EDITOR_FLAT_SURFACES);

                EditorGUILayout.Space();

                if (fold_flatSurfaces)
                {
                    DrawBlockSet(workingBlock.Top_Surrounded, BlockOrientation.Top_Surrounded);
                    DrawBlockSet(workingBlock.Bottom_Surrounded, BlockOrientation.Bottom_Surrounded);
                    DrawBlockSet(workingBlock.Left_Surrounded, BlockOrientation.Left_Surrounded);
                    DrawBlockSet(workingBlock.Right_Surrounded, BlockOrientation.Right_Surrounded);
                }

                fold_blockLines = EditorGUILayout.Foldout(fold_blockLines, TidyMessages.BLOCK_EDITOR_BLOCK_LINES);

                EditorGUILayout.Space();

                if (fold_blockLines)
                {
                    DrawBlockSet(workingBlock.Centre_Horizontal_Surrounded, BlockOrientation.Centre_Horizontal_Surrounded);
                    DrawBlockSet(workingBlock.Centre_Vertical_Surrounded, BlockOrientation.Centre_Vertical_Surrounded);
                    DrawBlockSet(workingBlock.Right_Diagonal, BlockOrientation.Right_Diagonal);
                    DrawBlockSet(workingBlock.Left_Diagonal, BlockOrientation.Left_Diagonal);
                }

                fold_protudingBlocks = EditorGUILayout.Foldout(fold_protudingBlocks, TidyMessages.BLOCK_EDITOR_PROTRUDING_BLOCKS);

                EditorGUILayout.Space();

                if (fold_protudingBlocks)
                {
                    DrawBlockSet(workingBlock.Top_Alone, BlockOrientation.Top_Alone);
                    DrawBlockSet(workingBlock.Bottom_Alone, BlockOrientation.Bottom_Alone);
                    DrawBlockSet(workingBlock.Left_Alone, BlockOrientation.Left_Alone);
                    DrawBlockSet(workingBlock.Right_Alone, BlockOrientation.Right_Alone);
                }

                fold_corners = EditorGUILayout.Foldout(fold_corners, TidyMessages.BLOCK_EDITOR_CORNERS);

                EditorGUILayout.Space();

                if (fold_corners)
                {
                    DrawBlockSet(workingBlock.Top_Left, BlockOrientation.Top_Left);
                    DrawBlockSet(workingBlock.Top_Right, BlockOrientation.Top_Right);
                    DrawBlockSet(workingBlock.Bottom_Left, BlockOrientation.Bottom_Left);
                    DrawBlockSet(workingBlock.Bottom_Right, BlockOrientation.Bottom_Right);
                }

                fold_innerCorners = EditorGUILayout.Foldout(fold_innerCorners, TidyMessages.BLOCK_EDITOR_INNER_CORNERS);

                EditorGUILayout.Space();

                if (fold_innerCorners)
                {
                    DrawBlockSet(workingBlock.Top_Right_Inner_Corner, BlockOrientation.Top_Right_Inner_Corner);
                    DrawBlockSet(workingBlock.Bottom_Right_Inner_Corner, BlockOrientation.Bottom_Right_Inner_Corner);
                    DrawBlockSet(workingBlock.Top_Left_Inner_Corner, BlockOrientation.Top_Left_Inner_Corner);
                    DrawBlockSet(workingBlock.Bottom_Left_Inner_Corner, BlockOrientation.Bottom_Left_Inner_Corner);
                }

                fold_slopedEdges = EditorGUILayout.Foldout(fold_slopedEdges, TidyMessages.BLOCK_EDITOR_SLOPED_EDGES);

                EditorGUILayout.Space();

                if (fold_slopedEdges)
                {
                    DrawBlockSet(workingBlock.Lower_Left_Filled_Diagonal, BlockOrientation.Lower_Left_Filled_Diagonal);
                    DrawBlockSet(workingBlock.Lower_Right_Filled_Diagonal, BlockOrientation.Lower_Right_Filled_Diagonal);
                    DrawBlockSet(workingBlock.Upper_Right_Filled_Diagonal, BlockOrientation.Upper_Right_Filled_Diagonal);
                    DrawBlockSet(workingBlock.Upper_Left_Filled_Diagonal, BlockOrientation.Upper_Left_Filled_Diagonal);
                }

                fold_intersections = EditorGUILayout.Foldout(fold_intersections, TidyMessages.BLOCK_EDITOR_INTERSECTIONS);

                EditorGUILayout.Space();

                if (fold_intersections)
                {
                    DrawBlockSet(workingBlock.Cross_Hub, BlockOrientation.Cross_Hub);
                    DrawBlockSet(workingBlock.Upward_T_Hub, BlockOrientation.Upward_T_Hub);
                    DrawBlockSet(workingBlock.Downward_T_Hub, BlockOrientation.Downward_T_Hub);
                    DrawBlockSet(workingBlock.Leftward_T_Hub, BlockOrientation.Leftward_T_Hub);
                    DrawBlockSet(workingBlock.Rightward_T_Hub, BlockOrientation.Rightward_T_Hub);
                }

                EditorGUILayout.Space();

                if (fold_borders)
                {
                    DrawBlockSet(workingBlock.Border_Bottom_Right, BlockOrientation.Border_Bottom_Right);
                    DrawBlockSet(workingBlock.Border_Bottom_Left, BlockOrientation.Border_Bottom_Left);
                    DrawBlockSet(workingBlock.Border_Top_Left, BlockOrientation.Border_Top_Left);
                    DrawBlockSet(workingBlock.Border_Top_Right, BlockOrientation.Border_Top_Right);
                }

                EditorGUILayout.Space();

                if (fold_gates)
                {
                    DrawBlockSet(workingBlock.Diagonal_Gate_Left, BlockOrientation.Diagonal_Gate_Left);
                    DrawBlockSet(workingBlock.Diagonal_Gate_Right, BlockOrientation.Diagonal_Gate_Right);
                }

                EditorGUILayout.Space();

                if (fold_forks)
                {
                    DrawBlockSet(workingBlock.Fork_Top_Left, BlockOrientation.Fork_Top_Left);
                    DrawBlockSet(workingBlock.Fork_Top_Right, BlockOrientation.Fork_Top_Right);
                    DrawBlockSet(workingBlock.Fork_Bottom_Right, BlockOrientation.Fork_Bottom_Right);
                    DrawBlockSet(workingBlock.Fork_Bottom_Left, BlockOrientation.Fork_Bottom_Left);
                }

                EditorGUILayout.Space();

                if (fold_funnels)
                {
                    DrawBlockSet(workingBlock.Funnel_Left, BlockOrientation.Funnel_Left);
                    DrawBlockSet(workingBlock.Funnel_Right, BlockOrientation.Funnel_Right);
                    DrawBlockSet(workingBlock.Funnel_Top, BlockOrientation.Funnel_Top);
                    DrawBlockSet(workingBlock.Funnel_Bottom, BlockOrientation.Funnel_Bottom);
                }

                EditorGUILayout.Space();

                if (fold_tapers)
                {
                    DrawBlockSet(workingBlock.Taper_Bottom_Left, BlockOrientation.Taper_Bottom_Left);
                    DrawBlockSet(workingBlock.Taper_Bottom_Right, BlockOrientation.Taper_Bottom_Right);
                    DrawBlockSet(workingBlock.Taper_Left_Bottom, BlockOrientation.Taper_Left_Bottom);
                    DrawBlockSet(workingBlock.Taper_Left_Top, BlockOrientation.Taper_Left_Top);
                    DrawBlockSet(workingBlock.Taper_Right_Bottom, BlockOrientation.Taper_Right_Bottom);
                    DrawBlockSet(workingBlock.Taper_Right_Top, BlockOrientation.Taper_Right_Top);
                    DrawBlockSet(workingBlock.Taper_Top_Left, BlockOrientation.Taper_Top_Left);
                    DrawBlockSet(workingBlock.Taper_Top_Right, BlockOrientation.Taper_Top_Right);
                }

                EditorGUILayout.Space();


                EditorGUILayout.EndVertical();

                GUILayout.EndScrollView();

                EditorGUILayout.EndVertical();

                EditorGUILayout.EndHorizontal();

                if (emptyBlock)
                {
                    GUI.enabled = true;
                }
            }
        }