示例#1
0
    public TickEvent newTickEvent(float secondsPerTick)
    {
        GameObject g = UnityEngine.Object.Instantiate(this.tickEventPrefab);

        g.transform.SetParent(this.transform);
        TickEvent te = g.GetComponent <TickEvent>();

        te.init(secondsPerTick);
        return(te);
    }