private void CreateGameBoard( ) { board = new TicTacToeBoard( ); cells = new Dictionary <Vector2, GameObject> ( ); boardState = board.CreateEmptyBoard(3, 3); board.Board = boardState; for (int i = 0; i < boardState.Length; i++) { for (int j = 0; j < boardState[i].Length; j++) { Vector2 cell = new Vector2(i, j); cells.Add(cell, grid.Grid.VertexTable[cell]); } } }