public void ResetGame() { gamePlayState = GameState.Play; ticTacToMap.InitBoard(); ticTacToVisual.MapUpdate(); ticTacToVisual.WinnerPopup(gamePlayState); Debug.Log("reset"); }
public void InputMove(int input, MapNode selected) { if (GamePlayState == GameState.Play) { DoMove(input / gameMode, input % gameMode, selected); } tictiatoeVisusal.MapUpdate(); }