private void OnEnable() { m_RefreshTexture = new GUIContent(EditorGUIUtility.FindTexture("Refresh"), "Refresh shader from file"); m_SaveTexture = new GUIContent(EditorGUIUtility.FindTexture("SaveAs"), "save shader variants to file"); if (m_Panel == null) { m_Panel = new TianGlyphPanel(); } m_Panel.OnEnable(this); if (m_TabPanels == null) { m_TabPanels = new IRemoteDebugPanel[3]; m_TabPanels[0] = new HierarchyPanel(this); m_TabPanels[1] = new PatchPanel(this); m_TabPanels[2] = new LogPanel(this); foreach (var panel in m_TabPanels) { panel.OnEnable(); } } SwitchPanel(); Debug.LogError("OnEnable:" + XNetUtil.GetLocalIP()); server?.Close(); server = new RemoteDebugServer(k_IP, RemoteDebugConfig.port); server.Start(); }
public void OnEnable() { if (m_Panel == null) { m_Panel = new TianGlyphPanel(false); } if (m_LocalPanel == null) { m_LocalPanel = new PatchLocalPanel(); } if (m_RemotePanel == null) { m_RemotePanel = new PatchRemotePanel(); } if (m_LogPanel == null) { m_LogPanel = new PatchLogPanel(); } m_LocalPanel.OnEnable(this); m_RemotePanel.OnEnable(this); m_LogPanel.OnEnable(this); m_Panel.OnEnable(this); m_Panel.VertialLeftPercent = 1; m_Panel.VertialRightPercent = 1; m_Panel.SetLeftTopPanel(m_LocalPanel, true); m_Panel.SetRightTopPanel(m_RemotePanel, true); m_Panel.SetRigthBottomPanel(m_LogPanel, true); }
private void OnEnable() { if (m_Panel == null) { m_Panel = new TianGlyphPanel(); } m_Panel.OnEnable(this); }
private void OnEnable() { RefreshAB(); var panelPos = GetPanelArea(); if (m_Panel == null) { m_Panel = new TianGlyphPanel(); } m_Panel.OnEnable(this); m_RefreshTexture = new GUIContent(EditorGUIUtility.FindTexture("Refresh"), "Refresh AB list"); m_StandaloneTexture = new GUIContent(EditorGUIUtility.FindTexture("BuildSettings.Standalone@2x"), "PC AB"); m_IOSTexture = new GUIContent(EditorGUIUtility.FindTexture("BuildSettings.iPhone@2x"), "iOS AB"); m_AndroidTexture = new GUIContent(EditorGUIUtility.FindTexture("BuildSettings.Android@2x"), "Android AB"); m_SettingsTexture = new GUIContent(EditorGUIUtility.FindTexture("d_SettingsIcon@2x"), "Open Settings panel"); m_PlatformTextures = new GUIContent[] { m_StandaloneTexture, m_IOSTexture, m_AndroidTexture }; m_SearchField = new SearchField(); }