示例#1
0
    public override void OnInspectorGUI()
    {
        Thruster t = (Thruster)target;

        t.thrLine   = t.transform.Find("LineRenderer").gameObject.GetComponent <LineRenderer>();
        t.thrAudio  = t.transform.Find("AudioSource").gameObject.GetComponent <AudioSource>();
        t.thrSphere = t.transform.Find("Sphere").gameObject;

        DrawHeader();
        Texture2D myText = null;

        myText = Resources.Load("EditorData/MainImage") as Texture2D;

        float maxHeight = Screen.width / 2 > 512?512: Screen.width / 2;

        GUILayout.Label(myText, GUILayout.MaxHeight(maxHeight - 10));
        EditorGUILayout.LabelField("LOAD A PRESET OR CUSTOMIZE THE THRUSTER");
        Color temp = GUI.backgroundColor;

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

        EditorGUILayout.BeginHorizontal();
        GUI.backgroundColor = Color.clear;
        myText = Resources.Load("EditorData/preset00") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 1);
        }
        myText = Resources.Load("EditorData/preset01") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 2);
        }
        myText = Resources.Load("EditorData/preset02") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 3);
        }
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal();
        GUI.backgroundColor = Color.clear;
        myText = Resources.Load("EditorData/preset03") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 4);
        }
        myText = Resources.Load("EditorData/preset04") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 5);
        }
        myText = Resources.Load("EditorData/preset05") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 6);
        }
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal();
        GUI.backgroundColor = Color.clear;
        myText = Resources.Load("EditorData/preset06") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 7);
        }
        myText = Resources.Load("EditorData/preset07") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 8);
        }
        myText = Resources.Load("EditorData/preset08") as Texture2D;
        if (GUILayout.Button(myText, GUILayout.Width(128), GUILayout.Height(64)))
        {
            loadPreset(t, 9);
        }
        EditorGUILayout.EndHorizontal();

        GUI.backgroundColor = temp;

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);

        EditorGUILayout.HelpBox("Use global scale to set size of all elements", MessageType.None, true);

        float sc = t.globalScale;

        t.globalScale = EditorGUILayout.Slider("Global scale:", t.globalScale, 0.1f, 100);
        if (sc != t.globalScale)
        {
            t.thrLine.SetWidth(t.globalScale, t.globalScale);
            t.thrSphere.transform.localScale = new Vector3(t.globalScale * t.sphereModificator, t.globalScale * t.sphereModificator, t.globalScale * t.sphereModificator);
        }

        EditorGUILayout.LabelField("");
        EditorGUILayout.HelpBox("Choose thruster sound or none if wont any sound at all", MessageType.None, true);
        Thruster.ThrusterSounds ta = t.thrusterSound;
        t.thrusterSound = (Thruster.ThrusterSounds)EditorGUILayout.EnumPopup("Jet sound:", t.thrusterSound);
        if (EditorApplication.isPlaying && ta != t.thrusterSound)
        {
            t.SetSound();
        }

        EditorGUILayout.LabelField("");
        EditorGUILayout.HelpBox("Thruster length and thruter variation controls the size and flickering of the thruster", MessageType.None, true);

        t.thrusterLength = EditorGUILayout.FloatField("Thruster length:", t.thrusterLength);
        t.thrLine.SetPosition(1, Vector3.forward * t.thrusterLength * t.globalScale);

        t.thrusterVariation = EditorGUILayout.Slider("Thruster variation:", t.thrusterVariation, 0, 5f);

        EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
        EditorGUILayout.HelpBox("Set manually the colors of the thruster instead of the presets", MessageType.None, true);

        Color sta = t.start;
        Color edb = t.end;

        t.start = EditorGUILayout.ColorField("Start color", t.start);
        t.end   = EditorGUILayout.ColorField("End color", t.end);
        if (sta != t.start || edb != t.end)
        {
            t.thrLine.SetColors(t.start, t.end);
            t.thrSphere.GetComponent <Renderer>().sharedMaterial.SetColor("_TintColor", t.start);
        }
        EditorGUILayout.Space();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(t);
            EditorSceneManager.MarkSceneDirty(t.gameObject.scene);
        }

        //EditorUtility.SetDirty(t);
    }