/// <summary> /// Бросок камней в игрока /// </summary> public void ThrowStone() { GameObject newStone = GameObject.Instantiate <GameObject>(stone, throwPosition.position, Quaternion.identity); newStone.SetActive(true); Throws throws = newStone.GetComponent <Throws>(); //throws.enabled = true; newStone.GetComponent <Collider2D>().tag = "ThrowObject"; GameObject player = GameObject.FindGameObjectWithTag("Player"); float x = player.transform.position.x; throws.Initialize(new Vector2(1, 0)); }