void Throw()
    {
        heldObject.rb.isKinematic   = false;
        heldObject.rb.velocity      = rb.velocity;
        heldObject.transform.parent = null;
        heldObject.GetComponent <Collider2D>().enabled = true;
        foreach (Collider2D c in heldObject.GetComponentsInChildren <Collider2D>())
        {
            c.enabled = true;
        }

        heldObject.rb.AddForce(aimDir.normalized * maxForce * dragMult, ForceMode2D.Impulse);
        rb.AddForce(-1 * aimDir.normalized * maxForce * dragMult, ForceMode2D.Impulse);
//        holdPoint.rotation = Quaternion.identity;

        heldObject = null;
    }