示例#1
0
        /// <summary>
        /// Set starting conditions  when initial speed > 0
        ///

        public override void InitializeMoving()
        {
            base.InitializeMoving();
            WheelSpeedMpS = SpeedMpS;

            ThrottleController.SetValue(Train.MUThrottlePercent / 100);
        }
示例#2
0
        //================================================================================================//
        /// <summary>
        /// Initialization when simulation starts with moving train
        /// <\summary>
        ///
        public override void InitializeMoving()
        {
            base.InitializeMoving();
            WheelSpeedMpS       = SpeedMpS;
            DynamicBrakePercent = -1;
            ThrottleController.SetValue(Train.MUThrottlePercent / 100);

            Pantographs.InitializeMoving();
        }
示例#3
0
        //================================================================================================//
        /// <summary>
        /// Set starting conditions  when initial speed > 0
        ///

        public override void InitializeMoving()
        {
            base.InitializeMoving();
            WheelSpeedMpS       = SpeedMpS;
            DynamicBrakePercent = -1;
            if (DieselEngines[0].GearBox != null && GearBoxController != null)
            {
                DieselEngines[0].GearBox.InitializeMoving();
                DieselEngines[0].InitializeMoving();
                if (IsLeadLocomotive())
                {
                    Train.MUGearboxGearIndex      = DieselEngines[0].GearBox.CurrentGearIndex + 1;
                    Train.AITrainGearboxGearIndex = DieselEngines[0].GearBox.CurrentGearIndex + 1;
                }
                GearBoxController.CurrentNotch = Train.MUGearboxGearIndex;
                GearboxGearIndex = DieselEngines[0].GearBox.CurrentGearIndex + 1;
                GearBoxController.SetValue((float)GearBoxController.CurrentNotch);
            }
            ThrottleController.SetValue(Train.MUThrottlePercent / 100);
        }