// Overload binary +. public static ThreeDclass operator +(ThreeDclass op1, ThreeDclass op2) { ThreeDclass result = new ThreeDclass(); result.x = op1.x + op2.x; result.y = op1.y + op2.y; result.z = op1.z + op2.z; return(result); }
static void Main() { ThreeDclass a = new ThreeDclass(1, 2, 3); ThreeDclass b = new ThreeDclass(10, 10, 10); ThreeDclass c = new ThreeDclass(); int i; Console.Write("Here is a: "); a.Show(); Console.WriteLine(); Console.Write("Here is b: "); b.Show(); Console.WriteLine(); c = a + b; // add a and b together Console.Write("Result of a + b: "); c.Show(); Console.WriteLine(); i = a; // convert to int Console.WriteLine("Result of i = a: " + i); Console.WriteLine(); i = a * 2 - b; // convert to int Console.WriteLine("result of a * 2 - b: " + i); }