示例#1
0
        private void PauseSystemThreads()
        {
            ThreadRender.StopThread(null);
            ThreadLogic.StopThread(null);
            ThreadAsync.StopThread(null);
            ThreadPhysics.StopThread(null);
            if (CIPlatform.Instance.PlayMode != CIPlatform.enPlayMode.Game)
                ThreadAsyncEditor.StopThread(null);

            EventPoster.StopPools();
        }
示例#2
0
        private void StopSystemThreads()
        {
            //CEngine.Instance.ThreadMain.FrameBegin();

            ThreadRender.StopThread(null);
            ThreadLogic.StopThread(null);
            ThreadAsync.StopThread(null);
            ThreadPhysics.StopThread(null);
            if (CIPlatform.Instance.PlayMode != CIPlatform.enPlayMode.Game)
            {
                ThreadAsyncEditor.StopThread(null);
                ThreadAsyncEditorSlow.StopThread(null);
            }

            EventPoster.StopPools();
        }